July 10th, 2007
GF Pwns Me!
Join Date: May 5th, 2007
Rep Power: 0
for starters, going WSC 1st in 1v1 isn't one that is used very often and is used with succes, you HAVE to know what you're doing in order to make the WSC start work. Start with the barracks and build about 3-4 rifles and push the map.YOU HAVE TO BE VERY AGGRESSIVE WITH RIFLEMEN. If you're not, you'll notice that usually the axis player pushes his MG's into you and you can't do much about it.
Now, after the initial engagements are over, you have to make a decision. Either, you wait to see what the axis player goes with ( tier 2 or 3) and react with the proper building. ( i e. WSC counters grens and paks*tier 2*. And motorpool counters tanks and light vehicles*tier 3 and even 4 if you can do it properly*)
If you do get WSC GET A MORTAR, they are the best at taking out bunkers and AT guns. and even throw in a sniper if the occasion calls for it.
If a motorpool, get at least 1 of everything an AT gun ( obviously for tanks), Halftrack for quad and front line reinforcing, and the m8 for the extremely powerful mines and for base harrasment( just going to enemy base just to shoot something then run once you get his attention), but usually getting 2 at guns are the best to cover the other and so on.
If the game last long enough go ahead and go Tank Depot for a *Sherman* NO M10, their armor is worth **** while the damage by the gun does a lot, you will lose m10s out the behind. especially if the axis went tier 2. The sherman can stand at least some punishment while dealing out a lot of damage with it's high splash damage. You can get a croc if the enemy went REALLY heavy on the infantry.
These are by no means perfect. Im not an expert player, but i think these are the best to what they counter and just for an all around strategy, you can modify these by what fits your play style and the strategy you're using.
Last edited by Sn1p3r20Xp; July 10th, 2007 at 06:27 PM.
Reason: Spelling and grammer.