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-   -   inactivity after a certain number of points are capped (http://forums.filefront.com/coh-modding-mapping-editing/424565-inactivity-after-certain-number-points-capped.html)

lespauljames June 6th, 2010 05:23 AM

inactivity after a certain number of points are capped
 
so i found this when sometimes playing against the AI on normal difficulty,
they would capture a few, then stop, leaving me with a boring match, on a map i created to be fun, unless they stop to build more units?
any ideas how to fix this, or make it easier for them to decided to actually try to annihilate me?

hockeyshooter June 16th, 2010 07:37 AM

Re: inactivity after a certain number of points are capped
 
I've had maps that do that - the AI just seems to stall. Don't really know what causes it. I built one four player map where one of the AI opposition start points just wouldn't build anything. I deleted and re-placed the base building and it was OK after that. Again - no obvious reason for the problem.

Lethal Dosage June 20th, 2010 12:41 AM

Re: inactivity after a certain number of points are capped
 
Restarting the match sometimes helps, but often if the map layout is rather pooly made or overly complicated, the AI just fails.

Usually if the AI doesn't do anything during a match, or spams off-map call-in units, and restarting doesn't help, it can be because the HQ is placed too close to the edge of the map, and moving it a short distance away (length of the building distance) will help.

lespauljames June 29th, 2010 02:11 AM

Re: inactivity after a certain number of points are capped
 
thanks guys, ill try moving the HQ's and being more simple in my map designs


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