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-   -   KMOD - Get real (http://forums.filefront.com/coh-modding-mapping-editing/315667-kmod-get-real.html)

Corfe May 28th, 2007 09:09 AM

KMOD - Get real
 
Never posted here before. I love CoH, and I think the KMoD is pretty damned good - except for one thing. Forgive me if this has come up before, but the issue of snipers raises its ugly head. US snipers to be precise. Sticking snipers into a squad is stupid, ahistorical, and game-unbalancing. Yes, in WW2 snipers were attached to companies, but they worked separately - as they do today - with their spotter. As it stands the KMod is immense fun if you're the US, but it sucks a dead man's bollocks if you're the axis and you want to lean towards infantry. Just lately, I moved a ten man fallschirmjager squad to contact with a half assault squad (US) and lost seven men before I even got close. All by sniper fire. That's stupid. As is having a pinned squad take out the MG that's pinning them by sniper fire. Like I said, great mod, but the sniper snafu ruins it. I'd be interested to hear what other folks say. Me, I'm just a lowly lieutenant in the real world, and let me tell you, snipers in the real man's army are as rare as rocking horse shit.

Jonny Sly May 29th, 2007 04:11 PM

I play the Kmod oh so much as the Allies, but I don't really see the Sniper squads much of a use. I'll give some reasons.

1) Those damned 88's just keep blowing them all to hell.
2) They always get overwhelmed by masses of troops.
3) Other snipers.
4) <Insert random vehicle here>
5) Artillery.
6)Kamakaze Shermans with Crab Mine Flails... Woah.

This is just to name a few. Oh, and most of the time I go for Vehicle Commander because vehicles are extremely useful in my strategies, so I can't counter with artillery.


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