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CoD4 Problems, Errors and Help
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Old April 18th, 2009   #1
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kashwak is a n00b
Default Knives only server setup

can someone help me with this please.

here is my cfg file
Spoiler:

Code:
//******************************************************************************
// Call of Duty 4
//******************************************************************************
//******************************************************************************
// The Loony Bin Standard Configuration
//******************************************************************************
sets sv_hostname "
sets _Admin ""
sets _Email ""
sets _Website ""
sets _Location "United States"
sets _Irc ""
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD4 Stock"
set scr_motd "
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "2"
set logfile "1"
set g_log "games_mp.log"
set sv_log_damage "1"
// Network options
set net_ip ""
set net_port "28960"
set com_hunkMegs "512"
set net_noipx "1"
// Server Network Mode
set dedicated "2"
// Password Settings
set rcon_password ""
set sv_privatePassword ""
// In game Vote
//Set In-Game Vote to 0 to avoid map changes and unnecessary user voting
set g_allowvote 0
set g_allowvotetempbanuser 0
set g_allowvotetempbanclient 0
set g_allowvotekick 0
set g_allowvoteclientkick 0
set g_allowvotegametype 0
set g_allowvotetypemap 0
set g_allowvotemap 0
set g_allowvotemaprotate 0
set g_allowvotemaprestart 0
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""
 
// Player slots setup
set sv_maxclients "24"
set sv_privateclients ""
// Ping
set sv_minPing "0"
set sv_maxping "450"
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "0"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "1"
// Rate
set sv_maxRate "25000"
// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"
// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"
// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "3"
set voice_deadChat "1"
set voice_global "1"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//******************************************************************************
// Misc
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
//ui_maxclients 32
//******************************************************************************
// limits the number of players that can choose each class type
//******************************************************************************
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
//******************************************************************************
// perks
//******************************************************************************
set perk_allow_specialty_parabolic 0
set perk_allow_specialty_gpsjammer 0
set perk_allow_specialty_holdbreath 0
set perk_allow_specialty_quieter 0
set perk_allow_specialty_longersprint 0
set perk_allow_specialty_detectexplosive 0
set perk_allow_specialty_explosivedamage 0
set perk_allow_specialty_pistoldeath 0
set perk_allow_specialty_grenadepulldeath 0
set perk_allow_specialty_bulletdamage 0
set perk_allow_specialty_bulletpenetration 0
set perk_allow_specialty_bulletaccuracy 0
set perk_allow_specialty_rof 0
set perk_allow_specialty_fastreload 0
set perk_allow_specialty_extraammo 0
set perk_allow_specialty_armorvest 0
set perk_allow_specialty_fraggrenade 0
set perk_allow_specialty_specialgrenade 0
set perk_allow_c4_mp 0
set perk_allow_claymore_mp 0
set perk_allow_rpg_mp 0
//******************************************************************************
// assault class default loadout
//******************************************************************************
//set class_assault_primary none
//set class_assault_primary_attachment none
//set class_assault_secondary none
//set class_assault_secondary_attachment none
//set class_assault_perk1 none
//set class_assault_perk2 none
//set class_assault_perk3 none
//set class_assault_grenade none
//set class_assault_camo camo_none
set class_assault_frags 0
set class_assault_special 0
//******************************************************************************
// specops class default loadout
//******************************************************************************
set class_specops_primary none
set class_specops_primary_attachment none
set class_specops_secondary none
set class_specops_secondary_attachment none
set class_specops_perk1 none
set class_specops_perk2 none
set class_specops_perk3 none
set class_specops_grenade none
set class_specops_camo camo_none
set class_specops_frags 0
set class_specops_special 0
//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 0
set class_heavygunner_special 0
//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 0
set class_demolitions_special 0
//******************************************************************************
// sniper class default loadout
//******************************************************************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 0
set class_sniper_special 0
set class_assault_movespeed 1.00
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 1.00
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
set scr_enable_nightvision 0
set scr_enable_music 1
set scr_enable_hiticon 1
//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop 0
set class_specops_allowdrop 0
set class_heavygunner_allowdrop 0
set class_demolitions_allowdrop 0
set class_sniper_allowdrop 0
//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 0
set weap_allow_ak47 0
set weap_allow_m4 0
set weap_allow_g3 0
set weap_allow_g36c 0
set weap_allow_m14 0
set weap_allow_mp44 0
//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none 0
set attach_allow_assault_gl 0
set attach_allow_assault_reflex 0
set attach_allow_assault_silencer 0
set attach_allow_assault_acog 0
//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 0
set weap_allow_skorpion 0
set weap_allow_uzi 0
set weap_allow_ak74u 0
set weap_allow_p90 0
//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none 0
set attach_allow_smg_reflex 0
set attach_allow_smg_silencer 0
set attach_allow_smg_acog 0
//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 0
set weap_allow_winchester1200 0
//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none 0
set attach_allow_shotgun_reflex 0
set attach_allow_shotgun_grip 0
//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw 0
set weap_allow_rpd 0
set weap_allow_m60e4 0
//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none 0
set attach_allow_lmg_reflex 0
set attach_allow_lmg_grip 0
set attach_allow_lmg_acog 0
//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov 0
set weap_allow_m40a3 0
set weap_allow_barrett 0
set weap_allow_remington700 0
set weap_allow_m21 0
//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none 0
set attach_allow_sniper_acog 0
//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta 0
set weap_allow_colt45 0
set weap_allow_usp 0
set weap_allow_deserteagle
set weap_allow_deserteaglegold 0
//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none 0
set attach_allow_pistol_silencer 0
//******************************************************************************
// Grenades
//******************************************************************************
set weap_allow_frag_grenade 0
set weap_allow_concussion_grenade 0
set weap_allow_flash_grenade 0
set weap_allow_smoke_grenade 0
//******************************************************************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//******************************************************************************
set g_gametype ""
set sv_mapRotation "gametype dm map mp_killhouse"
//******************************************************************************
// Alternate Map Rotation to Change It Up
//******************************************************************************
//set sv_mapRotation "gametype sab map mp_crossfire gametype dom map mp_creek gametype sab map mp_backlot gametype dom map mp_bloc gametype sab map mp_pipeline gametype koth map mp_strike gametype dom map mp_bog gametype sab map mp_carentan gametype koth map mp_citystreets gametype dom map mp_convoy gametype koth map mp_countdown gametype sab map mp_vacant gametype koth map mp_crossfire gametype dom map mp_carentan gametype koth map mp_broadcast gametype sab map mp_farm gametype koth map mp_creek gametype dom map mp_overgrown gametype koth map mp_pipeline gametype dom map mp_strike gametype koth map mp_vacant gametype sab map mp_crash gametype dom map mp_showdown gametype sab map mp_broadcast gametype koth map mp_crash_snow gametype dom map mp_crossfire gametype sab map mp_overgrown gametype dom map mp_pipeline"
//******************************************************************************
// New and Alternate COD4 Maps (Stock)
//******************************************************************************
//mp_broadcast mp_carentan mp_creek mp_killhouse mp_crash_snow
//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
//******************************************************************************
// WAR -- TEAM DEATH MATCH
//******************************************************************************
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
 
//******************************************************************************
// DEATHMATCH
//******************************************************************************
set scr_dm_scorelimit      1000
set scr_dm_timelimit      30
set scr_dm_roundlimit      1
set scr_dm_numlives       0
set scr_dm_playerrespawndelay 1
set scr_dm_waverespawndelay 0
 
//******************************************************************************
// DOMINATION
//******************************************************************************
//set scr_dom_scorelimit      250
//set scr_dom_timelimit      20
//set scr_dom_roundlimit      1
//set scr_dom_numlives       0
//set scr_dom_playerrespawndelay 1
//set scr_dom_waverespawndelay 0
//******************************************************************************
// TEAM DEATHMATCH
//******************************************************************************
//set scr_war_scorelimit      1000
//set scr_war_timelimit      20
//set scr_war_roundlimit      1
//set scr_war_numlives       0
//set scr_war_playerrespawndelay 1
//set scr_war_waverespawndelay 0
//******************************************************************************
// SABOTAGE
//******************************************************************************
//set scr_sab_scorelimit      2
//set scr_sab_timelimit      20
//set scr_sab_roundlimit      4
//set scr_sab_roundswitch      1
//set scr_sab_numlives       0
//set scr_sab_bombtimer      30
//set scr_sab_planttime      2.5
//set scr_sab_defusetime      5
//set scr_sab_hotpotato      0
//set scr_sab_playerrespawndelay 5
//set scr_sab_waverespawndelay 0
//******************************************************************************
// SEARCH AND DESTROY CLASSIC
//******************************************************************************
//set scr_sd_scorelimit      4
//set scr_sd_timelimit      2.5
//set scr_sd_roundlimit      0
//set scr_sd_roundswitch      3       // rounds between switching teams
//set scr_sd_numlives       1       // elimination
//set scr_sd_bombtimer      45
//set scr_sd_planttime      5
//set scr_sd_defusetime      5
//set scr_sd_multibomb      0
//set scr_sd_playerrespawndelay 1
//set scr_sd_waverespawndelay 0
//******************************************************************************
// KING OF THE HILL
//******************************************************************************
//set scr_koth_scorelimit      500
//set scr_koth_timelimit      20
//set scr_koth_roundlimit      1
//set scr_koth_roundswitch   1
//set scr_koth_numlives      0
//set scr_koth_playerrespawndelay 0
//set scr_koth_waverespawndelay 0
//set koth_autodestroytime   45
//set koth_spawntime         0
//set koth_kothmode         0
//set koth_capturetime      15
//set koth_destroytime      7.5
//set koth_delayPlayer      0
//set koth_spawnDelay         5
//******************************************************************************
// gameplay
//******************************************************************************
set scr_game_allowkillcam            0
set scr_game_onlyheadshots             0
set scr_game_deathpointloss          0
set scr_game_suicidepointloss          0
set scr_team_teamkillpointloss          0
set scr_game_spectatetype            0
set scr_game_forceuav               0
set scr_game_hardpoints               0
//******************************************************************************
// hardpoints
//******************************************************************************
set scr_hardpoint_allowartillery      0
set scr_hardpoint_allowuav            0
set scr_hardpoint_allowhelicopter      0
//******************************************************************************
// teams
//******************************************************************************
set scr_teambalance "1"
set scr_team_fftype                  0
set scr_team_teamkillspawndelay       1
set scr_team_kickteamkillers          0
//******************************************************************************
// player
//******************************************************************************
set scr_player_maxhealth             100
set scr_player_suicidespawndelay      0
set scr_player_healthregentime          5
set scr_player_forcerespawn          1
set scr_player_sprinttime            5
//This is for Punkbuster to be able to recognize two GUIDs from the same location
pb_sv_task 10 120 pb_sv_guidrelax 7
/////// In game text Color Tags ////////
// ^1=red
// ^2=green
// ^3=yellow
// ^4=dark blue
// ^5=light blue
// ^6=pink
// ^7=white
// ^8=black
// Task setup for PunkBuster
pb_sv_load svrmsgs.cfg //server console messages

i am trying to get it to where i only have a knife no matter what.

thank you
kashwak

Last edited by Goody.; April 18th, 2009 at 02:07 PM. Reason: spoiler tags added
kashwak is offline   Reply With Quote
Old April 19th, 2009   #2
AcE
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Default Re: Knives only server setup

If you're trying to do this on a ranked server, you cant.

Retired Staff
www.pbbans.com

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