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-   -   FPS are capped at 60 (http://forums.filefront.com/cod-problems-errors-help/311125-fps-capped-60-a.html)

Goliath_01 April 25th, 2007 05:17 AM

Re: FPS are capped at 60
 
http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html

Tally April 25th, 2007 07:46 AM

Re: FPS are capped at 60
 
right, Goliath - thanks for that link. Thats the technical way of saying what Ive been saying: higher FPS leads to greater velocity and greater speed. And in the COD engine, the same kind of "rounding out" that is described in that net article happens for other vertual renderings like speed and inertia.

The COD engine is not the simple Q3 engine as such. It is a developed form of the MD4 Q3 engine that was used in MOH (which in turn came from Heavy Metal F.A.K.K). This engine always rounds up, never down, over any given number of frames. Hence, the greater the FPS, the greater accumulation of rounding ups.

cringer08 April 25th, 2007 05:15 PM

Re: FPS are capped at 60
 
While I really don't notice the speed difference, there is no doubt that the extra fps make you go faster, I can make certain jumps now that I could never do with with the lower frame rate.

saaay... any ideas on my perceived lag issues in previous post?

LeGa_LiZe! April 26th, 2007 12:40 PM

Re: FPS are capped at 60
 
Quote:

Originally Posted by Goliath_01 (Post 3645496)
There are certain "sweet" FPS settings that do allow higher/longer jumps, 125FPS and 333FPS are two that spring to mind. I have never tried 333FPS, but 125FPS definitely allows higher, longer jumps. These are often necessary for exploits like:-
jumping out of the map in Stanjel
In Dawnville & Neuville there are a couple of spots that can only be got to with 125FPS (or another "sweet" setting)
Google "cod jumpers" and download a few demos. I don't think the extra is achieved through "velocity" or "inertia", but rather through a mathematical rounding anomaly.

Not at all. i can make the stanjel and nueville jumps on my 6800u(91fps), radeon x600 (60fps) or my 7900gt(200fps). I personally do not see or feel a difference between 90 and 125fps, 60 feels slower, and anything above 125 get choppy because my computer has to wait for the server to catch up.

Tally April 26th, 2007 02:27 PM

Re: FPS are capped at 60
 
Try reading the posts in this thread, and not just cheery picking those little bits you want to reply to.

Gift April 27th, 2007 01:39 AM

Re: FPS are capped at 60
 
I still think it's weird though, it's only happening in the Q3 Engine? it sounds pretty fubar'd to me then :p


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