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Re: FPS are capped at 60 |
Re: FPS are capped at 60 right, Goliath - thanks for that link. Thats the technical way of saying what Ive been saying: higher FPS leads to greater velocity and greater speed. And in the COD engine, the same kind of "rounding out" that is described in that net article happens for other vertual renderings like speed and inertia. The COD engine is not the simple Q3 engine as such. It is a developed form of the MD4 Q3 engine that was used in MOH (which in turn came from Heavy Metal F.A.K.K). This engine always rounds up, never down, over any given number of frames. Hence, the greater the FPS, the greater accumulation of rounding ups. |
Re: FPS are capped at 60 While I really don't notice the speed difference, there is no doubt that the extra fps make you go faster, I can make certain jumps now that I could never do with with the lower frame rate. saaay... any ideas on my perceived lag issues in previous post? |
Re: FPS are capped at 60 Quote:
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Re: FPS are capped at 60 Try reading the posts in this thread, and not just cheery picking those little bits you want to reply to. |
Re: FPS are capped at 60 I still think it's weird though, it's only happening in the Q3 Engine? it sounds pretty fubar'd to me then :p |
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