Right, I thought so. The server is shutting down because it isn't configure right. You should set 'Dedicated' to 'No'. Here is some info on running a CODUO server:
Ok, so your trying to start your own server. There are basicaly 3 ways to create it:
1. Dedicated from game - this is where the server runs in the background, and you have to join it like anyother external player - you use a server client like All Seeing Eye, XFire, or Gamespy to join it.
2. Dedicated from a Windows Service - Almost the same as #1, but where the server is created via a windows server. More details below
3. Start New Server - this is where you go into the game via the games built-in server feature. Set this to: Dedicated > No. You will be in the server, and anyone will join you when they either know your IP, or they find your server listed in the Master Server List. More details below.
For dedicated servers like #1 and #2, you need to configure your server. Do this either via the games server configure feature, or via a Server Configuration file.
NB IF YOU DO NOT CONFIGURE YOUR DEDICATED SERVER PROPERLY IT WILL SHUT ITSELF DOWN. MOST IMPORTANT IS SETTING THE INFO TO SEND TO THE MASTER SERVER, AND SETTING UP YOUR IP AND PORT NUMBER.
The best way, and more complete way is via a Server Config file. This lets you set the map rotation cycle, the IP and port, messaging broadcasting etc. This type of server runs as a Windows service - a server which is like anyother server where you and everyone else joins it 'externally'. It runs from you pc, but runs as a small quake3 console sitting on your desktop. Join via a server client when you find your servers name in the Master list.
Find a complete guide to running such a server here:
http://www.fkmod.com/freeman/CoD_Install.pdf
This is a PDF file that will tell you everything you need to know, in easy to understand terms.
To have a config file built for you go here:
http://www.fiberfrag.com/projects.php
Just fill in the blanks and it will do the job for you. But there is a complete config file in the PDF file download above.
For server #3, you will either run a single map, or set the map rotation cycle via the correct configuration commands in the file config_mp.cfg. Find this in the CODUO folder 'uo'. Just scroll to the end of the file and enter something like the following:
set sv_maprotation "gametype tdm map mp_carentan gametype sd map mp_dawnville gametype hq map mp_depot gametype tdm map mp_harbor gametype sd map mp_powcamp gametype hq map mp_railyard "
Make sure you enter 'gametype' and the type before each map name.
To rotate to the next map, drop down console and type: /map_rotate This will take you to the next in the cycle. Or, to a specfic map: /map mp_nameofthemap
The most important setting here is that 'Dedicated' is set to 'No'. Set 'Pure' to 'No' only if you are running a mod (like AWE) or custom maps.