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COD:UO MP help erm..guys..im not realy good at tech stuff.....but..can u tell me this...is its good or bad?? CODUO MP 1.41 build win-x86 Aug 23 2004 ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\Call of Duty\uo\zzZ-pbs_new_cross_SCOPE.pk3 (5 files) C:\Program Files\Call of Duty\uo\zzZ-MPSH_UO_Weapons_Mod_1.41.pk3 (81 files) C:\Program Files\Call of Duty\uo\xxxx_artillery_pak43.pk3 (21 files) C:\Program Files\Call of Duty\uo\TrainingGround.pk3 (8 files) C:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files) C:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files) C:\Program Files\Call of Duty\uo\pakuo04.pk3 (7646 files) C:\Program Files\Call of Duty\uo\pakuo03.pk3 (2275 files) C:\Program Files\Call of Duty\uo\pakuo02.pk3 (790 files) C:\Program Files\Call of Duty\uo\pakuo01.pk3 (1652 files) C:\Program Files\Call of Duty\uo\pakuo00.pk3 (6231 files) C:\Program Files\Call of Duty\uo\kektik-fortknox.pk3 (8 files) C:\Program Files\Call of Duty/uo C:\Program Files\Call of Duty\main\paka.pk3 (41 files) C:\Program Files\Call of Duty\main\pak9.pk3 (149 files) C:\Program Files\Call of Duty\main\pak8.pk3 (235 files) C:\Program Files\Call of Duty\main\pak6.pk3 (3 files) C:\Program Files\Call of Duty\main\pak5.pk3 (4858 files) C:\Program Files\Call of Duty\main\pak4.pk3 (1668 files) C:\Program Files\Call of Duty\main\pak3.pk3 (1992 files) C:\Program Files\Call of Duty\main\pak2.pk3 (694 files) C:\Program Files\Call of Duty\main\pak1.pk3 (2642 files) C:\Program Files\Call of Duty\main\pak0.pk3 (12816 files) C:\Program Files\Call of Duty/main C:\Program Files\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 51364 files in pk3 files execing default_mp.cfg couldn't exec language.cfg execing uoconfig_mp.cfg couldn't exec autoexec_mp.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 2.66 GHz System memory is 511 MB (capped at 1 GB) Video card memory is 128 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: windows-b36xvba IP: 192.168.1.100 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...87 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded NVIDIA detectedInitializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...using GL_NV_texture_shader ...using GL_NV_register_combiners ...using GL_NV_register_combiners2 ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...using GL_NV_fog_distance ...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5200/AGP/SSE2 GL_VERSION: 1.4.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 picmip2: 2 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9436800 0 89455988 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- --- Common Initialization Complete --- Working directory: C:\Program Files\Call of Duty PunkBuster Client: PunkBuster Client (v1.074 | A0) Enabled PunkBuster Client: Game Version [CODUO MP 1.41 build 1570 Aug 23 2004 19:10:59 win-x86] PunkBuster Client: Not Connected to a Server ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ------ Server Initialization ------ Server: mp_brecourt Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\Call of Duty\uo\zzZ-pbs_new_cross_SCOPE.pk3 (5 files) C:\Program Files\Call of Duty\uo\zzZ-MPSH_UO_Weapons_Mod_1.41.pk3 (81 files) C:\Program Files\Call of Duty\uo\xxxx_artillery_pak43.pk3 (21 files) C:\Program Files\Call of Duty\uo\TrainingGround.pk3 (8 files) C:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files) C:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files) C:\Program Files\Call of Duty\uo\pakuo04.pk3 (7646 files) C:\Program Files\Call of Duty\uo\pakuo03.pk3 (2275 files) C:\Program Files\Call of Duty\uo\pakuo02.pk3 (790 files) C:\Program Files\Call of Duty\uo\pakuo01.pk3 (1652 files) C:\Program Files\Call of Duty\uo\pakuo00.pk3 (6231 files) C:\Program Files\Call of Duty\uo\kektik-fortknox.pk3 (8 files) C:\Program Files\Call of Duty/uo C:\Program Files\Call of Duty\main\paka.pk3 (41 files) C:\Program Files\Call of Duty\main\pak9.pk3 (149 files) C:\Program Files\Call of Duty\main\pak8.pk3 (235 files) C:\Program Files\Call of Duty\main\pak6.pk3 (3 files) C:\Program Files\Call of Duty\main\pak5.pk3 (4858 files) C:\Program Files\Call of Duty\main\pak4.pk3 (1668 files) C:\Program Files\Call of Duty\main\pak3.pk3 (1992 files) C:\Program Files\Call of Duty\main\pak2.pk3 (694 files) C:\Program Files\Call of Duty\main\pak1.pk3 (2642 files) C:\Program Files\Call of Duty\main\pak0.pk3 (12816 files) C:\Program Files\Call of Duty/main C:\Program Files\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 102728 files in pk3 files ------- Game Initialization ------- gamename: CoD:United Offensive gamedate: Aug 23 2004 0 teams with 0 entities ----------------------------------- ----------------------------------- PunkBuster Server: 0 Aliases Written to pbalias.dat PunkBuster Server: 0 Stat Records Written to pbstat.dat PunkBuster Server: Preparing to Disable PB Server... (C:\Program Files\Call of Duty\pb\) Hitch warning: 3576 msec frame time Resolving coduomaster.activision.com coduomaster.activision.com resolved to 63.146.124.59:20610 Sending heartbeat to coduomaster.activision.com Resolving coduoauthorize.activision.com coduoauthorize.activision.com resolved to 63.146.124.59:20600 ]+set developer 0 Unknown command "+set" ]set developer 0 Hitch warning: 14952 msec frame time Sending heartbeat to coduomaster.activision.com ==== RestartGame ==== ------- Game Initialization ------- gamename: CoD:United Offensive gamedate: Aug 23 2004 0 teams with 0 entities ----------------------------------- Hitch warning: 1090 msec frame time Sending heartbeat to coduomaster.activision.com Hitch warning: 858 msec frame time Hitch warning: 870 msec frame time Hitch warning: 518 msec frame time Hitch warning: 748 msec frame time Hitch warning: 2056 msec frame time Hitch warning: 1832 msec frame time |
Re: COD:UO MP help well, um , what was happening these console messages appeared. Hitch warning does not look good but i am not for sure. Give us more details and ill try to help you out with whatever problem you have. BTW, if you have any other CODUO problems you can post them in the COD Forum. There is a specific place for problems like this. |
Re: COD:UO MP help :moved: to COD Problems, Errors forum |
Re: COD:UO MP help There are 2 files that are causing the problem - language.cfg and autoexec_mp.cfg. These are not loading so the game is shutting down. Was this an attempt at your own server? Basically, reinstall UO |
Re: COD:UO MP help well,the thing is....I wanted to create my own server....So i asked my friend..do iu have to dedicate the server to internet..he said yea u gotta..so i dedicated..i waited nothin showed up...so i tried not dedicating it but pure...but when i hit tab they wrote listen server...and nobody joins..whys that?? |
Re: COD:UO MP help hey..erm i reinstalled cod:uo but still no luck |
Re: COD:UO MP help Right, I thought so. The server is shutting down because it isn't configure right. You should set 'Dedicated' to 'No'. Here is some info on running a CODUO server: Ok, so your trying to start your own server. There are basicaly 3 ways to create it: 1. Dedicated from game - this is where the server runs in the background, and you have to join it like anyother external player - you use a server client like All Seeing Eye, XFire, or Gamespy to join it. 2. Dedicated from a Windows Service - Almost the same as #1, but where the server is created via a windows server. More details below 3. Start New Server - this is where you go into the game via the games built-in server feature. Set this to: Dedicated > No. You will be in the server, and anyone will join you when they either know your IP, or they find your server listed in the Master Server List. More details below. For dedicated servers like #1 and #2, you need to configure your server. Do this either via the games server configure feature, or via a Server Configuration file. NB IF YOU DO NOT CONFIGURE YOUR DEDICATED SERVER PROPERLY IT WILL SHUT ITSELF DOWN. MOST IMPORTANT IS SETTING THE INFO TO SEND TO THE MASTER SERVER, AND SETTING UP YOUR IP AND PORT NUMBER. The best way, and more complete way is via a Server Config file. This lets you set the map rotation cycle, the IP and port, messaging broadcasting etc. This type of server runs as a Windows service - a server which is like anyother server where you and everyone else joins it 'externally'. It runs from you pc, but runs as a small quake3 console sitting on your desktop. Join via a server client when you find your servers name in the Master list. Find a complete guide to running such a server here: http://www.fkmod.com/freeman/CoD_Install.pdf This is a PDF file that will tell you everything you need to know, in easy to understand terms. To have a config file built for you go here: http://www.fiberfrag.com/projects.php Just fill in the blanks and it will do the job for you. But there is a complete config file in the PDF file download above. For server #3, you will either run a single map, or set the map rotation cycle via the correct configuration commands in the file config_mp.cfg. Find this in the CODUO folder 'uo'. Just scroll to the end of the file and enter something like the following: set sv_maprotation "gametype tdm map mp_carentan gametype sd map mp_dawnville gametype hq map mp_depot gametype tdm map mp_harbor gametype sd map mp_powcamp gametype hq map mp_railyard " Make sure you enter 'gametype' and the type before each map name. To rotate to the next map, drop down console and type: /map_rotate This will take you to the next in the cycle. Or, to a specfic map: /map mp_nameofthemap The most important setting here is that 'Dedicated' is set to 'No'. Set 'Pure' to 'No' only if you are running a mod (like AWE) or custom maps. |
Re: COD:UO MP help As in,i tried creating a COD:UO server without dedicatijng it..pure:yes..Max player:24 Max rate:20 000 i waitied long but nobody showed up.and wats listen server??:confused: |
Re: COD:UO MP help A 'listerning' server is one that waits for incoming players only. I.e. it isn't a client as well- with a player on it in order for it to run. All rented commercial server are 'listerning' server, coz they aren't server/clients. |
Re: COD:UO MP help Can u tell me the best way of creating a Cod:uo server ?some ppl told me not to dedicate it ..and if idoo...hitch warning comes..:( so wat must i do?any settings for this? |
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