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-   -   Russians for Germans (http://forums.filefront.com/cod-modding-mapping-editing/119568-russians-germans.html)

GroundPounder April 11th, 2004 08:33 AM

Russians for Germans
 
Is there anyway to swap out the Germans for the Russian team? So some maps would run British vs Russian?

Game Hydra April 11th, 2004 10:08 AM

Re: Russians for Germans
 
1. ummm.... y?
2. well you can use the asset manager to just take out the germs weapons and replace em with brits weapons.

and then u can change their skins to fit the brit's.
or u can make a map that does what u want.

GroundPounder April 11th, 2004 12:53 PM

Re: Russians for Germans
 
Ummmm... Because.. hahahha.
No what i'm trying to do is this. I want to run S&D maps with all weapons, German vs American. And I want to run Rifles Only HQ maps in the same rotation. That way in the config I can set American and German weapons to 1, then set the Russian and British weapons to rifles only. Then run American maps as S&D against the Germans, And the British against the Russians as HQ in the same rotation. Someone on the server asked if it was possible to do, it sounded like a good idea. So I'm trying to make it possible.

WotG.Seil April 18th, 2004 11:36 PM

Re: Russians for Germans
 
yeah it can be done. you're gonna wanna edit the gametype gsc files. in there, you can call a script that modifies what 2 teams are used in the maps and the weapons.

this way you can have 2 independent scripts setup so that one is run from say S&D for your us vs german stuff and then in the HQ gsc file you run another script for your brit vs rusky stuff, the map rotation would be completely independent of the scripting, just set the rotation in your config file. and it'll always be the same. Just remember, whatever you call the pak file that you put all your scripts in, it has to be alphabetically listed after the main pack files, because the game loads all the files and whatever files it loads last if there is multiple of the same file, is the one it will use. most people have been using something like zzz_mymod.pk3 get it? i'm not sure exactly how much modding experience you have but it may be a little tough to figure out everything if it's your first time doing this sort of thing.

-Seil

P.S. I don't really have too much time to help code with ya, I've got a lot of other stuff in the works, but I can consult with you for what you need to do.


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