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[map] Streetwar Final Well, here's my final of Street War. If there are any glaring issues, please tell me and I'll fix it asap. There shouldn't be, as I've let the beta cook for a little bit. The only things I am aware of that are not up to the highest quality in the final is a radio that is on fullbright, and a little texture misalignment on a piece of terrain. Other than that, everything is perfect. Or as close as I can get it. GAMETYPES: DM/TDM/S&D/HQ/BEL CHANGES: See the readme: http://vilepickle.com/map/streetwar.html DOWNLOAD: http://vilepickle.com/map/streetwar.zip SCREENSHOTS: http://vilepickle.com/map/swupdate Screenies (resized from the screenshot link): http://vilepickle.com/map/sw640/1.jpg http://vilepickle.com/map/sw640/2.jpg http://vilepickle.com/map/sw640/3.jpg |
Re: [map] Streetwar Final Quote:
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Re: [map] Streetwar Final Hey Vile, is there any way you can add more HQ points (areas the radio spawns in) to this? It's an awesome map, we play the hell out of it over lunch at work, we'd just like to have more than the three HQ areas on it. Other than that, it's awesome! :) |
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