Notices

Go Back   FileFront Forums > The Games! > Command and Conquer Series > CnC Problems, Errors and Help

Remember Me?

CnC Problems, Errors and Help
Any of your Command and Conquer Series of games not working? Need Help? Post all your problems here!

Reply
 
LinkBack Thread Tools Display Modes
Old March 22nd, 2009   #1
Behold the Power of CHEESE!!!
 
LaughingCheese's Avatar
 
Join Date: June 15th, 2004
Status: Available
998 posts, 0 likes.
Rep Power: 25
LaughingCheese is a regular member
Default AI Should not be allowed to see stealthed units!!!!!!!!!!!!!

Ok, so I was playing the Kane's Wrath level "Hearts and Mines" where you have to reclaim a Nod city from the Scrin.

I had it on medium, and it was still kind of hard, the AI kept sending waves and waves after me. lol

Anyway, the AI finally destroyed my base but I had a few Specters (I love those guys!!).

I guess campaign mode victory/loss condition is every enemy unit, not just base structure.

What's weird is I only had 3 Specters, but the AI could somehow see them, and without any seekers or stealth detecters around!

I might have been able to win, but the AI FOLLOWED me around the map with just gun walkers and corruptors.

I could tell it 'knew' I was there, since it followed my units but did not attack, and it waited for me to do something that would bring my Specters out of stealth mode.

If the victory condition is set so that you can lose your whole base and not lose the mission, then you should be able to finish it with the units you have. Either all structures or all units.

I could probably get a video too if anyone wanted.




THIS NEEDS TO BE FIXED!

Last edited by LaughingCheese; March 22nd, 2009 at 10:34 PM.
LaughingCheese is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
No timer on hero units and permanently unlock specialty units blackthorne991 BattleFront 2 General Yib-Yab (Off Topic) 3 April 30th, 2008 11:02 PM
How do I change the # of units allowed at each landing zone on a planet? rogerbacon SW:EaW Modding, Mapping and Editing 7 May 24th, 2006 12:25 AM
space units units mod request for a modator with experiance Vaders_legion SW:EaW Modding, Mapping and Editing 8 May 15th, 2006 08:56 AM
How do I increase teh number of units allowed at each landing site on a planet? rogerbacon SW:EaW Modding, Mapping and Editing 1 April 21st, 2006 11:12 PM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind