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Rangers having Flashbangs & Building Capture Basically i need to know how to get Rangers to have Flashbangs & Building Capture from the beggining. Anyone know? When i change the ranger to not need building capture i get the use of building capture but the icon on his bar dosen't work. Any ideas? As for flashbangs i have no idea i give hi weapons condition = None so he should get it straight away but the flashbangs don't become available...Why :( ? |
Re: Rangers having Flashbangs & Building Capture all you do is change the flash bang and Capture building build time and cost to 0 and then just click on the button and it will be upgraded instantly and for free |
Re: Rangers having Flashbangs & Building Capture Yea but thats sorta you know un professional. Maybe make them cost less though :D! I'd still rather give them it for free though. Give them it from beginning be cool. |
Re: Rangers having Flashbangs & Building Capture The answer you seek is in commandbutton ini, in the options line remove NEED_UPGRADE and that will do it. That is assuming you have modified the module tags in the rangers coding correctly. |
Re: Rangers having Flashbangs & Building Capture Mind telling me how its done correctly? But i'll check the commandbutton.ini thx :D but is their anyways to only remove the need for upgrade for the laser general only? What about this, in the commandbutton .ini if i added another Building capture upgrade? that requires no upgrade to use it and give that to the ranger? Like this: CommandButton Command_AmericaRangerCaptureBuilding Command = SPECIAL_POWER SpecialPower = SpecialAbilityRangerCaptureBuilding Options = NEED_SPECIAL_POWER_SCIENCE OK_FOR_MULTI_SELECT NEED_TARGET_ENEMY_OBJECT NEED_TARGET_NEUTRAL_OBJECT Upgrade = Upgrade_InfantryCaptureBuilding TextLabel = CONTROLBAR:CaptureBuilding ButtonImage = SSCaptureBuilding CursorName = CaptureBuilding InvalidCursorName = GenericInvalid ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:ToolTipUSARangerCaptureBuilding End |
Re: Rangers having Flashbangs & Building Capture By commenting out the upgrade modules for the flash bangs and the building capture, also by commenting outthe default weaponset and making the upgrade weaponset condtionstate = none. Finally in module tag 18, Behavior = SpecialAbility ModuleTag_18 SpecialPowerTemplate = SpecialAbilityRangerCaptureBuilding ;UpdateModuleStartsAttack = Yes ;StartsPaused = Yes ; Unpaused by upgrade module InitiateSound = RangerVoiceCapture End. Just make sure you comment out the unpaused upgrade module. |
Re: Rangers having Flashbangs & Building Capture The laser general has his own ranger in his LaserGeneral file. Just make all your changes in ths file only and only Laser dude gets the no-need-for-upgrades-ranger |
Re: Rangers having Flashbangs & Building Capture Ahh Great. Just to clerify it up in commandbutton.ini i remove the NEED_TO_UPGRADE then remove the Triggerdby = Player_upgrade and such. Sounds ok? |
Re: Rangers having Flashbangs & Building Capture Just so there is no confusion, here tis, just do what Ive done to the ranger in this file, to the laser gen's file. |
Re: Rangers having Flashbangs & Building Capture Wicked thx :D this helps alot in my goal for truth and honour! oh yea and modding Generals :D. Much appreciated! this will keep me at it! :D Edit: Excellent IT worked like a charm!! Great work Thx :D! |
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