there is no solution to this. in old Generals you used to get a clue to the problem, it would name the ini where the error was. with Zero Hour you don't get it from what i have seen.
its called superweaponmod, its my first mod ever . it adds the tomahawk storm ICBM for alexis alexader and it adds the #10 general. and all usa aircraft have exhaust like the ones in usa mission 2 and gla mission 3
Go to data/ini/object/weaponobject and look up cruise missile weapon. In this entry you want to change the model of the missile from NBNukeMissile (or whatever it is) to ABNukeMissle (note the spelling of the word missile, it is wrong intentionally!!)
This should be a one step fix, however you may also need to change the behaviour of the weapon also (ie increase the height before turning), whatever works for you. Here is whats in mine;
Behavior = NeutronMissileUpdate ModuleTag_03
DistanceToTravelBeforeTurning = 500 ; goes straight up a long ways first
MaxTurnRate = 9000 ; huge, since it turns off-camera
ForwardDamping = 0.1
RelativeSpeed = 8.0
LaunchFX = FX_NeutronMissileLaunch
IgnitionFX = FX_NeutronMissileIgnition
TargetFromDirectlyAbove = 500 ; aim for an intermed spot directly above the target, so we come straight down onto it
SpecialAccelFactor = 2
SpecialSpeedTime = 1000
SpecialSpeedHeight = 400
SpecialJitterDistance = 0.4
DeliveryDecalRadius = 210
DeliveryDecal
Texture = SCCNuclearMissile_China
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:0 G:0 B:255 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
Hope this helps ya.
I'm from Australia NOT Austria. Go to the reference section of your local library and get an atlas, look at the Southern Hemisphere (thats right there is a Southern Hemisphere). You see it now?....meh. ZH mod Beta
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