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CnC Modding, Mapping and Editing
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Old November 3rd, 2003   #11
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Default Re: Help!! Serious Error

Quote:
Originally Posted by azraelzarohann
there is no solution to this. in old Generals you used to get a clue to the problem, it would name the ini where the error was. with Zero Hour you don't get it from what i have seen.
That's dumb. Why'd they change that?

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Old November 3rd, 2003   #12
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Default Re: Help!! Serious Error

i dunno.

the ini files are much more complicated than the last lot. you effectively get a set for each of the nine Generals.

it was a handy feature from before, but i guess you just have to be more careful with your editing. testing things is very important.
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Old November 3rd, 2003   #13
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Default Re: Help!! Serious Error

its called superweaponmod, its my first mod ever . it adds the tomahawk storm ICBM for alexis alexader and it adds the #10 general. and all usa aircraft have exhaust like the ones in usa mission 2 and gla mission 3
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Old November 3rd, 2003   #14
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Default Re: Help!! Serious Error

and i agve azh and mr.tinkles credit in he readme
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Old November 3rd, 2003   #15
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Default Re: Help!! Serious Error

mr.tinkles for the tommie strorm ad a.z.h for support and sum help
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Old November 3rd, 2003   #16
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Default Re: Help!! Serious Error

thanks for that. but please mr. rush, can you learn to use the edit button!?

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Old November 3rd, 2003   #17
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Default Re: Help!! Serious Error

ok i know how to edit it now
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Old November 4th, 2003   #18
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Unhappy Re: Help!! Serious Error

i got a problem with the ICBM... it comes out sideways!!!! but then it acts properly. i want it to act like the chinese nuke, any ideas?
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Old November 4th, 2003   #19
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Default Re: Help!! Serious Error

sorry dude, Ive been tackling that one forever, Ive had no joy.

I think it requires editting of the missile W3D file, ive got i half working like this before, but I never did get it quite right.

Best of luck to ye!

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Old November 4th, 2003   #20
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Default Re: Help!! Serious Error

yeah, I had this prob too. The fix is this.

Go to data/ini/object/weaponobject and look up cruise missile weapon. In this entry you want to change the model of the missile from NBNukeMissile (or whatever it is) to ABNukeMissle (note the spelling of the word missile, it is wrong intentionally!!)

This should be a one step fix, however you may also need to change the behaviour of the weapon also (ie increase the height before turning), whatever works for you. Here is whats in mine;

Behavior = NeutronMissileUpdate ModuleTag_03
DistanceToTravelBeforeTurning = 500 ; goes straight up a long ways first
MaxTurnRate = 9000 ; huge, since it turns off-camera
ForwardDamping = 0.1
RelativeSpeed = 8.0
LaunchFX = FX_NeutronMissileLaunch
IgnitionFX = FX_NeutronMissileIgnition
TargetFromDirectlyAbove = 500 ; aim for an intermed spot directly above the target, so we come straight down onto it
SpecialAccelFactor = 2
SpecialSpeedTime = 1000
SpecialSpeedHeight = 400
SpecialJitterDistance = 0.4
DeliveryDecalRadius = 210
DeliveryDecal
Texture = SCCNuclearMissile_China
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:0 G:0 B:255 A:255
OnlyVisibleToOwningPlayer = Yes
End
End

Hope this helps ya.

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