![]() |
Re: Help!! Serious Error Quote:
|
Re: Help!! Serious Error i dunno. the ini files are much more complicated than the last lot. you effectively get a set for each of the nine Generals. it was a handy feature from before, but i guess you just have to be more careful with your editing. testing things is very important. |
Re: Help!! Serious Error its called superweaponmod, its my first mod ever :D :p . it adds the tomahawk storm ICBM for alexis alexader and it adds the #10 general. and all usa aircraft have exhaust like the ones in usa mission 2 and gla mission 3 :naughty: |
Re: Help!! Serious Error and i agve azh and mr.tinkles credit in he readme |
Re: Help!! Serious Error mr.tinkles for the tommie strorm ad a.z.h for support and sum help |
Re: Help!! Serious Error thanks for that. but please mr. rush, can you learn to use the edit button!? |
Re: Help!! Serious Error ok i know how to edit it now |
Re: Help!! Serious Error i got a problem with the ICBM... it comes out sideways!!!! but then it acts properly. i want it to act like the chinese nuke, any ideas? |
Re: Help!! Serious Error sorry dude, Ive been tackling that one forever, Ive had no joy. I think it requires editting of the missile W3D file, ive got i half working like this before, but I never did get it quite right. Best of luck to ye! |
Re: Help!! Serious Error yeah, I had this prob too. The fix is this. Go to data/ini/object/weaponobject and look up cruise missile weapon. In this entry you want to change the model of the missile from NBNukeMissile (or whatever it is) to ABNukeMissle (note the spelling of the word missile, it is wrong intentionally!!) This should be a one step fix, however you may also need to change the behaviour of the weapon also (ie increase the height before turning), whatever works for you. Here is whats in mine; Behavior = NeutronMissileUpdate ModuleTag_03 DistanceToTravelBeforeTurning = 500 ; goes straight up a long ways first MaxTurnRate = 9000 ; huge, since it turns off-camera ForwardDamping = 0.1 RelativeSpeed = 8.0 LaunchFX = FX_NeutronMissileLaunch IgnitionFX = FX_NeutronMissileIgnition TargetFromDirectlyAbove = 500 ; aim for an intermed spot directly above the target, so we come straight down onto it SpecialAccelFactor = 2 SpecialSpeedTime = 1000 SpecialSpeedHeight = 400 SpecialJitterDistance = 0.4 DeliveryDecalRadius = 210 DeliveryDecal Texture = SCCNuclearMissile_China Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:0 G:0 B:255 A:255 OnlyVisibleToOwningPlayer = Yes End End Hope this helps ya. |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.