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CnC Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old June 30th, 2003   #11
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i have the code lol

i made it very cool

looking

it havce shock waves and every thing

i used the demo trap detoation for it

a hint

the carpet bombing is all resady in the game

u just have to make it

use able

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Old July 1st, 2003   #12
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i know its fun, but i dont know which ini file it is in. can any one tell me the correct ini file atlest. oh yeah this is the latest version of my mod. 13.0. it makes the building time less than 5 seconds. infinity money. units are much stronger. and extreamly fun and funny if u play with a living opponent.

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Old July 2nd, 2003   #13
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Still looking for how u do it over here. i have no idea how u do that.

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Old July 5th, 2003   #14
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PLEASE HELP ME! i dont know how to do this stuff. the only thing im able to do is edit numbers and switch some stuff around. please help me enable the carpetbombings.

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Old July 9th, 2003   #15
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PlayerTemplate.ini, CommandSet.ini, FactionBuilding.ini. It may not be the smoothest, or the best, but it is, however, the easiest.

Also add:
Behavior = OCLSpecialPower ModuleTag_XX
SpecialPowerTemplate = SuperweaponCarpetBomb
OCL = SUPERWEAPON_CarpetBomb
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End

to the entry in FactionBuilding.ini of the building that you would like to have the ability to call in a carpet bombing run.

Last edited by Zig-Zag; July 9th, 2003 at 07:13 PM.
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