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-   -   Heilocopter blades (http://forums.filefront.com/cnc-modding-mapping-editing/79740-heilocopter-blades.html)

hkh June 27th, 2003 04:51 PM

Heilocopter blades
 
hi every one does any one no how to make heicopter blades like they are in the game with the defult chopers.

BananasTheClown June 27th, 2003 06:02 PM

1 Attachment(s)
no but i can do this

hkh June 27th, 2003 07:05 PM

Mu god what with you and that plane lol:D just kidding are you going to put that in a mod or somthing its cool.

BananasTheClown June 27th, 2003 07:22 PM

:D seen me in other threads?:D

yes it kicks :moon:

plus it is an evolving weapon

BananasTheClown June 27th, 2003 07:26 PM

see this should give an idea of the mass destruction

acutally the missile do very little damage

it is more for the show and the spreading of toxins

plus it is not very good untill u get the anthrax beta upgrade

u want that data:deal: ?

BananasTheClown June 27th, 2003 07:28 PM

1 Attachment(s)
ok this is the pic

Zig-Zag June 29th, 2003 12:36 AM

Uhm... was that relevant?

Yeah, to make helicopter blades look like the ones in-game, you have to apply a texture with an alpha channel with the blend-mode "Alpha Blend" in RenX.

Jez June 29th, 2003 02:31 AM

mm yesss alpha textures ... any tutorials for this as the average guy (me) won't have a clue how to apply/make them !

BananasTheClown June 29th, 2003 06:23 AM

lol look there are aso many misssile that there is no smoke behind them

any way

i have a cool looking helicopter but the blades more to slow can anyone make them look better?

Zig-Zag June 29th, 2003 05:03 PM

Okay, I'll have a go at it.

Alpha channels. If you have Adobe Photoshop, you will see three options in the menu normally used to cycle between layers: Layers, Channels, and Paths.

If you select channels, you will see four on most images (RGB, Red, Blue, Green) if you add another layer, that layer becomes the "alpha channel." In that channel, use a greyscale to determine opacity. White is completely opaque, black is completely transparant (ie. Will not be displayed.) To see an example of this, open AVComanche_p.tga in Photoshop.

To apply the effects of an alpha texture, when you apply a material to a specific componant of the model (Look for the checkerboard-looking icon in the top bar of RenX) select "Pass 1" and then "Shader" from the menu that appears when you switch to "Pass 1." Select the "Alpha Blend" blendmode, and then add the texture by switching from "Shader" to "Textures" and checking "Stage 0 Texture," clicking on the button labeled "None" and choose the texture with the alpha. When you export your model (From the W3D export settings of the utilities side menu [the one that's marked with a hammer]), be sure to check both "normal" (automatically checked) and "shadow."


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