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CNC3 Modding tutorial

This is a discussion on CNC3 Modding tutorial within the CnC Modding, Mapping and Editing forums, part of the Command and Conquer Series category; Scratch my last post, i was looking through the command prompt and i see this Code: Error: Input file 'art:gupitbull_skn.w3x' ...

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CnC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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  #101  
Old January 6th, 2009
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Default Re: CNC3 Modding tutorial

Scratch my last post, i was looking through the command prompt and i see this

Code:
Error: Input file 'art:gupitbull_skn.w3x' not found (referenced from file://c:\program files\electronic arts\command & conquer 3\mod sdk\mods\oblivion\data\gdipitbull.xml). Treating it as empty.
Loading 'file://c:\program files\electronic arts\command & conquer 3\modsdk\art\gu\gupitbull_skn.w3x'.
Error: Input file 'art:gupitbulld_skn.w3x' not found (referenced from file://c:\program files\electronic arts\command & conquer 3\mod sdk\mods\oblivion\data\gdipitbull.xml). Treating it as empty.
Loading 'file://c:\program files\electronic arts\command & conquer 3\modsdk\art\gu\gupitbulld_skn.w3x'.
Error: Input file 'art:gupitbullr_skn.w3x' not found (referenced from file://c:\
program files\electronic arts\command & conquer 3\mod sdk\mods\oblivion\data\gdipitbull.xml). Treating it as empty.
Loading 'file://c:\program files\electronic arts\command & conquer 3\modsdk\art\gu\gupitbullr_skn.w3x'.
Error: Input file 'art:gupitbull_idla.w3x' not found (referenced from file://c:\
program files\electronic arts\command & conquer 3\mod sdk\mods\oblivion\data\gdipitbull.xml). Treating it as empty.
Loading 'file://c:\program files\electronic arts\command & conquer 3\modsdk\art\gu\gupitbull_idla.w3x'.
Error: Input file 'art:gupitbull_mova.w3x' not found (referenced from file://c:\
program files\electronic arts\command & conquer 3\mod sdk\mods\oblivion\data\gdipitbull.xml). Treating it as empty.
Loading 'file://c:\program files\electronic arts\command & conquer 3\modsdk\art\gu\gupitbull_mova.w3x'.
Error: Input file 'art:gupitbull_atka.w3x' not found (referenced from file://c:\program files\electronic arts\command & conquer 3\mod sdk\mods\oblivion\data\gdipitbull.xml). Treating it as empty.
Loading 'file://c:\program files\electronic arts\command & conquer 3\modsdk\art\gu\gupitbull_atka.w3x'.
Error: Input file 'art:gupitbull_fp.w3x' not found (referenced from file://c:\pr
ogram files\electronic arts\command & conquer 3\mod sdk\mods\oblivion\data\gdipitbull.xml). Treating it as empty.
Loading 'file://c:\program files\electronic arts\command & conquer 3\modsdk\art\gu\gupitbull_fp.w3x'.
Error: Input file 'art:fxtracer.xml' not found (referenced from file://c:\progra
m files\electronic arts\command & conquer 3\mod sdk\mods\oblivion\data\gdipitbull.xml). Treating it as empty.
Loading 'file://c:\program files\electronic arts\command & conquer 3\modsdk\art\fx\fxtracer.xml'.
Error: Input file 'art:fxspotlight.w3x' not found (referenced from file://c:\pro
gram files\electronic arts\command & conquer 3\mod sdk\mods\oblivion\data\gdipitbull.xml). Treating it as empty.
its like that the whole way through pretty much.
as the last one says:
Input file 'art:fxspotlight.w3x' not found
TREATING IT AS EMPTY.

i think thats whats wrong except i don't know how to fix it
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  #102  
Old January 12th, 2009
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Default Re: CNC3 Modding tutorial

Okay, I just don't get it. CMD always starts with "C:\Documents and Settings\Adam" and NOTHING I do makes it change to any other directory. Help???
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  #103  
Old January 13th, 2009
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Default Re: CNC3 Modding tutorial

Windu, i can help you with this, i had the same problem for a moment

What are you typing in to get to the MOD SDK folder?

tell me the exact file path as well,

for example, what i had to type in was

cd "C:\program files\electronic arts\command & conquer 3\MOD SDK"

at first, i did it without the quotation marks, then tried it with them, and it worked, so try adding quotation marks around the file path
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  #104  
Old January 14th, 2009
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Default Re: CNC3 Modding tutorial

Yeah I FINALLY figured it out, took me a while though. A new problem I have though is that I've edited the units and buildings, compiled the mod with no errors, done everything in the guide - and it doesn't work! Not in skirmish, not in campaign.
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  #105  
Old January 15th, 2009
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Default Re: CNC3 Modding tutorial

When I'm trying to make a mod, I can't quite get past the Command Prompt part. I start up the BuildMod.bat and everything looks ok until the end when is says this:

Creating Mod Big File...
Copying built mod...
The filename, directory name, or volume label syntax is incorrect.
The filename, directory name, or volume label syntax is incorrect.
The filename, directory name, or volume label syntax is incorrect.
0 file(s) copied.

I'm running Vista so maybe that's a problem. I've also re-installed the SDK and I'm sure the required applications are all installed.

Do you have any ideas what the problem might be. Thanks
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  #106  
Old January 15th, 2009
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Default Re: CNC3 Modding tutorial

bare-ney, Im not sure about Vista, but you did use BuildMOD.bat Yourmodname right?


Darth-Windu, that happened with me and i don't know how to fix it, and Sedistix is done with this game, so im trying to find someone to help.
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  #107  
Old January 15th, 2009
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Default Re: CNC3 Modding tutorial

I figured it out. The mod builder won't accept mods named 'GDI', and I'd forgotten to re-do the mod.xml after changing the name of the mod. All good now, works in campaign and skirmish
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  #108  
Old January 16th, 2009
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Default Re: CNC3 Modding tutorial

Quote:
Originally Posted by Darth_Windu View Post
I figured it out. The mod builder won't accept mods named 'GDI', and I'd forgotten to re-do the mod.xml after changing the name of the mod. All good now, works in campaign and skirmish

well THATS odd.
none of the mods i tried to compile were named GDI,
it just plain wouldn't work....
-_-
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  #109  
Old January 16th, 2009
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Default Re: CNC3 Modding tutorial

Well yeah, as said it all worked when I changed the mods name to 'Golf' and then edited the mod/xml to reflect the name change. I just followed all of the instructions in the tutorial here and it finally, after a long period of trial and error, worked.
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  #110  
Old June 16th, 2009
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Default Re: CNC3 Modding tutorial

Hello, I've been having issues modifying the Super weapons. All I am trying to accomplish is removing the build limit on them, but everytime I run the game it crashes right before loading with an error from cc3game.dat

Code Attached, ignore the [code] blocks, they are not in the real code, nor the name above them

no errors when built.
Attached Files
File Type: txt helmpmefixthis.txt (57.8 KB, 11 views)
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