Command and Conquer: Working Title
Goal: Combine all 3 eras (Tib. Dawn, Tib. Sun, and Tib. Wars) into one action-packed chronological storyline. It’s going to take place from CnC1 all the way up to CnC3 including their respective expansion packs so you can understand the storyline a little better or just for the fun of it. I’m going to leave the title unnamed until I, no WE, can choose the appropriate title that will get its word across to the cnc community. I always leave the titling to the public to decide and agree on.
This is a mod for CnC3 and when Kane’s Wraith releases to the public, I’m going to ask the leaders of Tiberian Sun rising and Tiberian Dawn if we can all pitch in and make a mod that focuses on the campaign missions, and of course the skirmishes. The mappers and scripters will play a big role in this of course, doing their best to replicate the original maps, but with enhancements.
Purpose of this thread: The purpose of this thread is to clear up any uncertainties regarding code logics and functionalities such as “how will gates work in CnC3?
Some notes about this mod
The best part about this mod is joining eras together in skirmish games, awesome huh? In the Rules menu, you can choose which era you want to enable/disable. Hell you can play with all 3 eras as GDI or Nod. The thing is… I don’t know if we can add extra buttons in the Rules menu though.
You will NOT be able to garrison any structures in eras 1 and 2 in missions/campaigns.
We will need to come up with ideas for the Scrin faction for eras 1 and 2, but they will ONLY be playable in skirmish.
Garrisoning structures in eras 1 and 2 will only be allowable in skirmish, if that’s what you guys want.
Should we keep the original cameos or should we change a few of them?
Does or should the A10 airstrike require crates or a prerequisite (skirmish only)?
We will add some tweaks to the eras if necessary.
Fun bonus maps! Cabal and the forgotten will be incorporated into skirmish maps also for you guys to enjoy. They’ll be on the neutral side so be careful not to piss them off lol.
Cabal and The Forgotten will NOT be a playable faction (too much time), but will be there in missions and campaigns.
Optional:
Tech Naval Shipyard will allow you to build Gun Boats and hovercraft in skirmish games only if you enable cnc1 and is only available in skirmish.
Superweapons On/Off in the Rules Menu.
More colors and starting money (more options basically).
Music tracks from cnc1 and 2. Damn you EA! What happened to the music playlist? You're going to shove music down our throats and force us to listen to the music you chose to play in sequence? You just HAD to make matters worse. Regardless we are going to provide it in a separate download. We may also include red alert music in there as a bonus.
Movies and Cutscenes will be added.
If you have any suggestions or ideas, let us hear it!
Let's begin shall we