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-   -   Renegade > Generals (http://forums.filefront.com/cnc-modding-mapping-editing/278539-renegade-generals.html)

Driving Ghost September 21st, 2006 10:46 AM

Renegade > Generals
 
First of all: Hi I'm new :cya: . Also, I am a newb at modding. As it seems that I can't post in the Guide to Modding for Beginners and Useful Websites thread, I tought I just as wel make one.

Lets get to the point, wich is: I realy cant find a tutorial about taking Renegade models out of the game and putting them into Generals. As they both use .W3d's as there unit/vehicles ect. files, I took the Cargo Plane W3d and its skin out of Renegade and put the W3d and the textures in the places they need to be in. What happend: Not a thing. Only one big smoking trail. I have been working on this piece of changing for a few days, and i was wondering if some of you more experianced modders could tell me what i shoud do.

If my grammar sucks, I am sorry. Broke one of my arms. Also, If you attend to flame me, plz dont.
Hope somebody can help me on this perhaps easy problem. :)

bigdoggie September 29th, 2006 02:24 AM

Re: Renegade > Generals
 
you must have something like gmax, and renX. or 3ds max 6-8 or something, import the models, resize, put in generals folder\Art\W3D\ and thats it, then do the coding, in the INI.

or just put the models there, and edit the INI's

Driving Ghost October 17th, 2006 07:42 AM

Re: Renegade > Generals
 
Thank you.You forgot to add the, seek op the .W3d names in the W3D.big file and name you models after them :D

(BTW - try to visit my Moddb profile :) http://mods.moddb.com/7900/rengen/)

bigdoggie October 17th, 2006 07:51 AM

Re: Renegade > Generals
 
accutally that isnt needed, you just change the name of the file it needs in the INI's :D
np


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