Command & Conquer: Zero Hour: The End, The Apocalypse
We'll, I know theres an Apocalypse mod already, so I named this The End, The Apocalypse.
USA, China, and the GLA have gone to far with their Particle,Ion, Atom, and Toxin weapons, therefore creating what has been feared for ages.
The End.
The End of it all.
The Apocalypse.
So, new stuff i'd thought thered be:
Take away all the confusing units, keep it simple!
GLA Infantry:
Rebel
Ak-47
Pistol
RPG
costs:500
comes out in sets of 100
Terrorist
Suicide Bomb(with bigger explosion)
Ability to get in side enemy buildings and blow them up
costs:1000
Sniper
Sniper Rifle
Pistol
Camo
costs:600
GLA Vehicles
Technicle(?spelling?)
Same
costs 5000
build limit: 20 Scorpion Tank
same, just a little stonger armor and a machine gun
costs:10,000
build limit: 30
Toxin Tractor
toxin spreads farther
weak armor
toxin stays forever, unless burned or a biohazard technition cleans it
costs: 1400
Heavy Technicle
just a renamed quad cannon
New Gla Buildings
Rebel Site(replaces scud storm)
Stinger Site, just with rebels.
costs 1000 More
There will be a new build page for the worker, like the china dozer has in Zero Hour Reborn.
Scud Storm
Same ol' 9 scud launcher
costs:130,000
Scud Thunderstorm
14 scud missles
costs:140,000
Scud Tornado
18 scud missles
costs:150,000
Scud Hurricane
30 scud missles
costs: 180,000
Scud Apocalypse
50 scud missles
costs: 200,000
All other buildings are the same, so is the price for them all
USA Infantry
Ranger
m16 auto rifle
m16 frag attachment
pistol
rocketlauncher
costs:250
comes out in sets of 50
Sniper
sniper rifle
psitol
camo
Costs:500
USA Vehicles
M1 Abrams
same as the crusader, but with heavier armor, a machine gun, an infantry and tank killing cannon, and an anti air machine gun.
Costs:20,000
build limit:30
Hummer
just your same ol' hummer
costs:10,000
build limit: 20
USA Buildings
Wall
A defensive wall.
Satellite System
an HQ where the USA's space defense platform is used. Can be upgraded to Mark Five. (same amount of missles fired per Mark as they are in the Scud Series)
Bunker
like china's bunker, just looks different.
Ill work on china's stats later. I just need to tell ya'll what I need in terms of help before I leave ya a good cliff hanger.
I need:
Modelers
Scripters
Skinners
Modders
Mappers
Idea help
(Later) Beta testers
I have no skill in modding, but I am working on skinning.
Ok, one last thing:
Captureable buildings
Keeps everything there was before, just adds 3 things(for now)
Machine gun turret
Sand bag bunker
Nuclear Bomb
A nuclear bomb you can detonate.
But this time, its different.
This time...
Nothing will be left.
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Re: Command & Conquer: Zero Hour: The End, The Apocalypse
... to medicdudes 2nd post, I said I was WORKING ON CHINA!!!!!!!!!!!!!!
and we'll, it was just a suggestion. I guess since no one really likes it, it wont happen.
Go ahead an kill the thread , I guess.
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Re: Command & Conquer: Zero Hour: The End, The Apocalypse
Well, that's what happens to a lot of mods, the reason they die. If you need positive public opinion to get work done... it won't be long until no one really cares.
I'm actually having that problem myself right now... but my slowness is also related to the fact that school is coming up
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