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Command & Conquer: Zero Hour: The End, The Apocalypse We'll, I know theres an Apocalypse mod already, so I named this The End, The Apocalypse. USA, China, and the GLA have gone to far with their Particle,Ion, Atom, and Toxin weapons, therefore creating what has been feared for ages. The End. The End of it all. The Apocalypse. So, new stuff i'd thought thered be: Take away all the confusing units, keep it simple! GLA Infantry: Rebel Ak-47 Pistol RPG costs:500 comes out in sets of 100 Terrorist Suicide Bomb(with bigger explosion) Ability to get in side enemy buildings and blow them up costs:1000 Sniper Sniper Rifle Pistol Camo costs:600 GLA Vehicles Technicle(?spelling?) Same costs 5000 build limit: 20 Scorpion Tank same, just a little stonger armor and a machine gun costs:10,000 build limit: 30 Toxin Tractor toxin spreads farther weak armor toxin stays forever, unless burned or a biohazard technition cleans it costs: 1400 Heavy Technicle just a renamed quad cannon New Gla Buildings Rebel Site(replaces scud storm) Stinger Site, just with rebels. costs 1000 More There will be a new build page for the worker, like the china dozer has in Zero Hour Reborn. Scud Storm Same ol' 9 scud launcher costs:130,000 Scud Thunderstorm 14 scud missles costs:140,000 Scud Tornado 18 scud missles costs:150,000 Scud Hurricane 30 scud missles costs: 180,000 Scud Apocalypse 50 scud missles costs: 200,000 All other buildings are the same, so is the price for them all USA Infantry Ranger m16 auto rifle m16 frag attachment pistol rocketlauncher costs:250 comes out in sets of 50 Sniper sniper rifle psitol camo Costs:500 USA Vehicles M1 Abrams same as the crusader, but with heavier armor, a machine gun, an infantry and tank killing cannon, and an anti air machine gun. Costs:20,000 build limit:30 Hummer just your same ol' hummer costs:10,000 build limit: 20 USA Buildings Wall A defensive wall. Satellite System an HQ where the USA's space defense platform is used. Can be upgraded to Mark Five. (same amount of missles fired per Mark as they are in the Scud Series) Bunker like china's bunker, just looks different. Ill work on china's stats later. I just need to tell ya'll what I need in terms of help before I leave ya a good cliff hanger. I need: Modelers Scripters Skinners Modders Mappers Idea help (Later) Beta testers I have no skill in modding, but I am working on skinning. Ok, one last thing: Captureable buildings Keeps everything there was before, just adds 3 things(for now) Machine gun turret Sand bag bunker Nuclear Bomb A nuclear bomb you can detonate. But this time, its different. This time... Nothing will be left. |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse Ever consider that mass warfare and superweapon elimation is absolutely no fun, and having hundreds of infantry is pretty laggy? |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse Speaking of lag, if a lot of ToxinTrucks are used and spill their load, you're gonna have problems because of all the particles in use. Also, correct if I'm wrong by all means, but isn't the BuildCost limit just over $50,000? |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse Also just noticed that China's not playing on this server. I wasn't aware of a buildcost limit. Then again, I've never tried to reach it, most of the units I make are pretty cheap. |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse ... to medicdudes 2nd post, I said I was WORKING ON CHINA!!!!!!!!!!!!!! and we'll, it was just a suggestion. I guess since no one really likes it, it wont happen. Go ahead an kill the thread , I guess. |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse Well, that's what happens to a lot of mods, the reason they die. If you need positive public opinion to get work done... it won't be long until no one really cares. I'm actually having that problem myself right now... but my slowness is also related to the fact that school is coming up |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse I hate school it just makes obstacles for me |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse I support you guys:).I think any mod that brings the end of the world rocks:P |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse Ha, mine's called Armageddon (might need a pre/suffix since the name is probably taken already). Medic, what mod you working on these days? Obviously not CtA ;) |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse |
Re: Command & Conquer: Zero Hour: The End, The Apocalypse Hmm...that forumline table is kinda elongated. I like that US Ranger, plenty of detail. The zombies really make me think of Resident Evil for some reason. |
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