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Re: Can't I change the CommandSet ini freely? *whispers* in the behavior modules of the GLA worker *whispers* |
Re: Can't I change the CommandSet ini freely? lol oh and where do i place it |
Re: Can't I change the CommandSet ini freely? With the behavior modules of ur dozer. Look at the usa dozer, and get a look at how it's modules are placed, then, you will know young grasshopper. |
Re: Can't I change the CommandSet ini freely? yes master but do i replace the bean with the new bean or do i add onther bean to the pot |
Re: Can't I change the CommandSet ini freely? lol It really doesn't entirely matter where you put the modules, so long as each one has a unique name (like ModuleTag_01, ModuleTag_02 etc). Some do matter though, like an AI module MUST be placed BEFORE the Locomotor, else the unit will not move. Usually, when I'm creating a new or cloned Object, I tend to group certain bits together, like upgrade, specials, damage details, etc. And I tend to put the Locomotor right at the very end just so it's out of my way. As an example, here's my A10... Code: Object Thunderbolt |
Re: Can't I change the CommandSet ini freely? Nice A10. |
Re: Can't I change the CommandSet ini freely? Ya, I just wish I could figure out how the SpecialPower manages to fire the Vulcan AND the Missiles. I can make it do one or the other, just not both at once. Oh well, it's a nice unit to have, a bit powerful though hence the max of 4. |
Re: Can't I change the CommandSet ini freely? oh so as long as it isnt between any other code and it is infront of the the locomoter i should be fine |
Re: Can't I change the CommandSet ini freely? Each module must be itself, you can't have one module stuck inside another. As for the Locomotor, so far as I'm aware, it must only be after the AI module but doesn't matter about any others. You might take a look at the ZH Module List so you can see how each one works... http://www.sleipnirstuff.com/forum/v...p?f=14&t=13171 |
Re: Can't I change the CommandSet ini freely? interesting i will download |
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