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Re: Can't I change the CommandSet ini freely? Thanks and id do a similar thing for trying to allow other vehicles build a building (ex. Supply truck - Speaker toweres) |
Re: Can't I change the CommandSet ini freely? No, take a look at the Worker. Since he is a Harvester and Dozer, his WorkerAI module would suit the SupplyTruck well in this scenario because it would simply replace SupplyTruckAI. You also need KindOf = DOZER and a ProductionUpdate module. |
Re: Can't I change the CommandSet ini freely? so id copy and edit the Workers code to suit the supply truck |
Re: Can't I change the CommandSet ini freely? Pretty much. You should check the current data for the SupplyTruck and use those settings for the WorkerAI module (such as max boxes, scan range, etc). You won't be needing SupplyTruckAI after (only one AI module can be used per object). |
Re: Can't I change the CommandSet ini freely? so anything that doesnt look like it has to do with building things leave alone |
Re: Can't I change the CommandSet ini freely? This should suffice... Code: Behavior = WorkerAIUpdate AIIf you want it to be able to repair all structures, simply uncomment the first two lines. |
Re: Can't I change the CommandSet ini freely? so just add this were the worker has it or does it matter if it is in beginning or end and i can add this to any thing to make it be abler to build things like say red guard- bunker |
Re: Can't I change the CommandSet ini freely? Just remove the SupplyTruckAIUpdate module and replace it with the above. The WorkerAIUpdate is intended for a unit that can harvest and construct. I assume your RedGuard will only be able to construct, so in that case, use the DozerAIUpdate... Code: Behavior = DozerAIUpdate AICode: Behavior = DozerAIUpdate AI |
Re: Can't I change the CommandSet ini freely? i didnt quite understand what you said lol |
Re: Can't I change the CommandSet ini freely? What bit exactly don't you understand? I really don't think there's any Layman's Terms I could use. |
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