![]() |
Re: Can't I change the CommandSet ini freely? *whispers* in the behavior modules of the GLA worker *whispers* |
Re: Can't I change the CommandSet ini freely? lol oh and where do i place it |
Re: Can't I change the CommandSet ini freely? With the behavior modules of ur dozer. Look at the usa dozer, and get a look at how it's modules are placed, then, you will know young grasshopper. |
Re: Can't I change the CommandSet ini freely? yes master but do i replace the bean with the new bean or do i add onther bean to the pot |
Re: Can't I change the CommandSet ini freely? lol It really doesn't entirely matter where you put the modules, so long as each one has a unique name (like ModuleTag_01, ModuleTag_02 etc). Some do matter though, like an AI module MUST be placed BEFORE the Locomotor, else the unit will not move. Usually, when I'm creating a new or cloned Object, I tend to group certain bits together, like upgrade, specials, damage details, etc. And I tend to put the Locomotor right at the very end just so it's out of my way. As an example, here's my A10... Code: Object Thunderbolt |
Re: Can't I change the CommandSet ini freely? Nice A10. |
Re: Can't I change the CommandSet ini freely? Ya, I just wish I could figure out how the SpecialPower manages to fire the Vulcan AND the Missiles. I can make it do one or the other, just not both at once. Oh well, it's a nice unit to have, a bit powerful though hence the max of 4. |
Re: Can't I change the CommandSet ini freely? oh so as long as it isnt between any other code and it is infront of the the locomoter i should be fine |
Re: Can't I change the CommandSet ini freely? Each module must be itself, you can't have one module stuck inside another. As for the Locomotor, so far as I'm aware, it must only be after the AI module but doesn't matter about any others. You might take a look at the ZH Module List so you can see how each one works... http://www.sleipnirstuff.com/forum/v...p?f=14&t=13171 |
Re: Can't I change the CommandSet ini freely? interesting i will download |
Re: Can't I change the CommandSet ini freely? The Superpower does everything through the OCL. You may notice that the superweapon A10 doesn't have a missile weapon (and IIRC, it doesn't have the vulcan either). The OCL drops the missiles (vehicle payload really) and has a strafing weapon option that the cannon uses. |
Re: Can't I change the CommandSet ini freely? Ah, I overlooked StrafingWeaponSlot. That explains all then. Hmm...I wonder if there's anyway to get that into the Object itself? I'll probably look into it tomorrow. |
Re: Can't I change the CommandSet ini freely? huh interesting what is OCL and IRC |
Re: Can't I change the CommandSet ini freely? OCL = ObjectCreationList, whose references are in the INI file. IIRC = If I Remember Correctly |
Re: Can't I change the CommandSet ini freely? ohh i thouhgt they were both files lol please forgive my noobish ways |
Re: Can't I change the CommandSet ini freely? You shall be forgiven... this time. Anyway, I had an A10 that both dropped bombs and fired a cannon. I don't remember any issues... the Scorpion tank uses both the primary (cannon) and secondary (rocket) weapon, same with the Comanche, and the Ranger does the same before you select what weapon he should use. |
Re: Can't I change the CommandSet ini freely? I was going to make a module list... now I don't have to :D |
Re: Can't I change the CommandSet ini freely? Ah, the Scorpion and the Comanche certainly do, although I'm dubious about the Ranger. Yeh, I was going to look into it, that I shall be off to do so :) Hey, I got it. AutoChooseSources = SECONDARY was set to none. |
Re: Can't I change the CommandSet ini freely? well i found out one problem i cant have two secondarys and after looking through the files i found out two do something like that i need to use Tertiary instead of secondary what whould i use if i wanted to give some one 4 weapons for the fourth weapon |
Re: Can't I change the CommandSet ini freely? Quadriary?? I dunno...Dude, I've been wanting to know that for the lognest time. |
Re: Can't I change the CommandSet ini freely? well i guess i won't be finding out to soon if you dont know |
Re: Can't I change the CommandSet ini freely? I don't think you can have a fourth weapon, at least to the best of my knowledge. There are ways you can improvise on the other hand, like using WeaponSetUpgrade in the same way as the Worker's CommandSetUpgrade. That is, pressing an upgrade button which changes the WeaponSet, then you can press another button to change it again, but at the same time will remove the previous upgrade so it can be used again. You would still only have a max of 3 weapons at a time, but at least you can allow the object to access more than three. You can always have more than one WeaponSet anyway, but you need an upgrade or status change (eg, CombatBike) to switch between them. In addition, you can also use behaviour modules to use weapons, such a SpecialAbility. Another option is to use the Overlord/HelixContain module so that you can include a contained object within the main object, thus allowing you to have as many weapons as there are objects, x3. Take the Helix & Overlord and their Gattling weapon as a prime example. |
Re: Can't I change the CommandSet ini freely? Directly, yes, there's only three weapon slots. However, as MereMortal said, there's plenty of ways to add more. The best for your situation is probably using an OCL and a contained object - the Gattling Cannon Overlord method. |
Re: Can't I change the CommandSet ini freely? i think ill stay with a max of 3 weapons i hate your dang complex terms ahhhhhhh lol |
Re: Can't I change the CommandSet ini freely? Well, stick with it and you'll get to know what's what in good time. |
Re: Can't I change the CommandSet ini freely? Thats a good thing...right??? |
Re: Can't I change the CommandSet ini freely? Well, it's a good thing if you and can persevere, learning by trial & error. Otherwise it's a waste of time, whichever applies to you ;) |
Re: Can't I change the CommandSet ini freely? oh k so to make units build something they need that code and ill give up giving a unit 4 weapons lol |
Re: Can't I change the CommandSet ini freely? It's a waste of time anyway :p I've thrown away so much time on this stuff... well, it is fun and there is learning involved. I guess that makes it a non-waste of time? |
Re: Can't I change the CommandSet ini freely? so it is or is not a waste of time |
Re: Can't I change the CommandSet ini freely? It depends on what you want and expect to come of it. In my case, I'd probably be doing very little else so I'm at least keeping myself occupied. But it is a waste of time if you spend months or years on a project only to decide it was never worth it at after all. I think Medic knows what I mean ;) |
Re: Can't I change the CommandSet ini freely? k do you think ill find out what you mean because im not loking forward to it lol |
Re: Can't I change the CommandSet ini freely? Oh, i was referring to the one of Medic's mods that never made it. A shame that so much went into it but was never completed. You might regard that as a waste of time, but then like Medic said, if you're learning and have good times to look back on, it could never have been unworthy. |
Re: Can't I change the CommandSet ini freely? oh well in that case....... |
Re: Can't I change the CommandSet ini freely? That's your decision to make. It's your time that you're spending wisely and/or wasting. |
Re: Can't I change the CommandSet ini freely? well not like i have anything better to do and if the mod gets good enough ill post if not ill flush it |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.