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CnC Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old July 2nd, 2006   #1
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icon_question Question about Generals / Zero Hour

Ok, in C & C Tiberian Sun and Red Alert 2, you could modify the A.I. build teams (i.e. make GDI build 30 Mammoth Mark II'2 when you played against them on hard.) on each level of difficulty (easy,med., and hard). My question is, what file(s) need to be modified in Generals / Zero Hour to achieve the same effect? I know the AIData.ini file isn't it b/c it only refers to sciences and buildings. Can anyone help? Also, China Infantry, Nuke, and Original China NEVER use there Carpet Bombers in Skirmish, but it's listed in the AIData.ini file. Weird!
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Old July 2nd, 2006   #2
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Default Re: Question about Generals / Zero Hour

SkirmishScripts.scb...

Which you can edit through Worldbuilder.

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Old July 2nd, 2006   #3
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Default Re: Question about Generals / Zero Hour

Yes, also it helps to do so on a preexisting map with the players on it or else it will run into a bunch of bugs that will take forever to get through,
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