FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   CnC Modding, Mapping and Editing (http://forums.filefront.com/cnc-modding-mapping-editing-273/)
-   -   Question about Generals / Zero Hour (http://forums.filefront.com/cnc-modding-mapping-editing/262509-question-about-generals-zero-hour.html)

jteno03 July 2nd, 2006 05:55 PM

Question about Generals / Zero Hour
 
Ok, in C & C Tiberian Sun and Red Alert 2, you could modify the A.I. build teams (i.e. make GDI build 30 Mammoth Mark II'2 when you played against them on hard.) on each level of difficulty (easy,med., and hard). My question is, what file(s) need to be modified in Generals / Zero Hour to achieve the same effect? I know the AIData.ini file isn't it b/c it only refers to sciences and buildings. Can anyone help? Also, China Infantry, Nuke, and Original China NEVER use there Carpet Bombers in Skirmish, but it's listed in the AIData.ini file. Weird!

medicdude July 2nd, 2006 05:59 PM

Re: Question about Generals / Zero Hour
 
SkirmishScripts.scb...

Which you can edit through Worldbuilder.

Grayfox7839 July 2nd, 2006 06:35 PM

Re: Question about Generals / Zero Hour
 
Yes, also it helps to do so on a preexisting map with the players on it or else it will run into a bunch of bugs that will take forever to get through,


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.