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Question about Generals / Zero Hour Ok, in C & C Tiberian Sun and Red Alert 2, you could modify the A.I. build teams (i.e. make GDI build 30 Mammoth Mark II'2 when you played against them on hard.) on each level of difficulty (easy,med., and hard). My question is, what file(s) need to be modified in Generals / Zero Hour to achieve the same effect? I know the AIData.ini file isn't it b/c it only refers to sciences and buildings. Can anyone help? Also, China Infantry, Nuke, and Original China NEVER use there Carpet Bombers in Skirmish, but it's listed in the AIData.ini file. Weird! |
Re: Question about Generals / Zero Hour SkirmishScripts.scb... Which you can edit through Worldbuilder. |
Re: Question about Generals / Zero Hour Yes, also it helps to do so on a preexisting map with the players on it or else it will run into a bunch of bugs that will take forever to get through, |
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