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CnC Modding, Mapping and Editing
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Old December 23rd, 2005   #1
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Default Ok, This Is Weird!

For my mod, I am trying to code a lowtech European faction.

In the INI folder, I made the following additions:

In PLAYER TEMPLATES, I copied the GLA faction template, and made the necessary changes.

In OBJECTS, I copied the GLA infantry file and the GLA vehicle file. I changed the GLA labels appropriately.

In SCIENCES, I gave my new faction GLA generals powers

In COMMANDSETS, I gave all of the new units, buildings, and general's powers commandsets.

In FACTION BUILDINGS, I copied the GLA buildings, and made the appropriate changes.

In COMMANDBUTTONS, I put in the necessary entries for all of the new stuff.

The only thing I didn't do is add new building/unit upgrades. I feel that may be the problem, as the faction is still using GLA upgrades.

But this is really weird - the Zero Hour game crashes whenever I try to open it, but Worldbuilder works just fine! It can detect no problems with my additions! I can even build a map and use my new faction in it!

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Old December 23rd, 2005   #2
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Default Re: Ok, This Is Weird!

Look through what you recently edited in commandset. This happend to me once but it was due to a command button problem (This was the error "CCommand_constru...")

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Old January 3rd, 2006   #3
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Default Re: Ok, This Is Weird!

Quote:
Originally Posted by Gunrun
Look through what you recently edited in commandset. This happend to me once but it was due to a command button problem (This was the error "CCommand_constru...")
Yeh, I've had a problen like that, but when I found out that it was in commandset 'AmaB_Command_ConstructAmericaJetAurora' and in commandbutton was rong with 'Abab_Command_ConstructAmericaJetAurora'.
So be ceaful with the Cappitals.
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Old January 3rd, 2006   #4
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Default Re: Ok, This Is Weird!

Yeah its probably a spelling mistake WB DOESNT detect commandset and commandbutton errors


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Old January 3rd, 2006   #5
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Default Re: Ok, This Is Weird!

Try to nowwow the file down to try to file the file with the error.
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Old January 3rd, 2006   #6
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Default Re: Ok, This Is Weird!

Do, or do not. There is no try.

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Old January 3rd, 2006   #7
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Default Re: Ok, This Is Weird!

well if world builder doesn't detect the error then the release crash info should...

it will be in my documents/command and conquer generals zero hour data/releasecrashinfo

it should tell you what button is causing the problem

P.S. you have to start up zero hour before it will tell the right problem...


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Old January 3rd, 2006   #8
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Default Re: Ok, This Is Weird!

It doesnt always though, alot of the time it may say Exception in game engine, or something.


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Old January 3rd, 2006   #9
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Default Re: Ok, This Is Weird!

Well, technically, that is the problem. Unfortunatley it doesn't help you find the error .

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