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Old January 13th, 2005   #1
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Default Moding Help for Zero Hour

Is it posible to have 4 different units built from one button command, and eatch unit is still seprit? Like a squad of 1-Sniper,2-Rocket,1-Demilist.
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Old January 13th, 2005   #2
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Default Re: Moding Help for Zero Hour

I think so. Take a look at all the code for the red guard. Oh, and modding is spelled with 2 d's


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Old January 13th, 2005   #3
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Default Re: Moding Help for Zero Hour

The "Redguard" build command is in the china Barracks ini file hear:

Behavior = ProductionUpdate ModuleTag_10
QuantityModifier = ChinaInfantryRedguard 2
End

I do not see how it will work for what i want.
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Old January 14th, 2005   #4
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Default Re: Moding Help for Zero Hour

Seprit... isn't that a Lotus?

Maybe I've been starring at the floor too long, but the only way I can think of doing it is with a fake unit and a death OCL. Get an invisible unit (non-selectable), give it a lifetime min/max of 1500 (should be enough time to get into position) and a death OCL of whatever units you want. It means they will just appear infront of the building instead of walking out. Or you could do it angried mob style with a nexus... that sucks know.

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Old January 14th, 2005   #5
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Default Re: Moding Help for Zero Hour

I think that would be a bit complicated, but I admit it should work.


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Old January 14th, 2005   #6
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Default Re: Moding Help for Zero Hour

#4
i have no idea where to start. i'll probly have to do somthing elts
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Old January 14th, 2005   #7
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Default Re: Moding Help for Zero Hour

You could use a nexus (is that what it is called?) like in angry mobs...
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Old January 14th, 2005   #8
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Default Re: Moding Help for Zero Hour

no, he said he wants them still seperate.


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Old January 14th, 2005   #9
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Default Re: Moding Help for Zero Hour

Oh... I have another idea. Dont know how or if it could be done, but you could make them have like a hoard bonus thing that works over long range, and the units cheap. With the bonus they fire at a normal rate, but without then they fire and move really slowly, making it impossible to use them well on their own...
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Old January 14th, 2005   #10
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Default Re: Moding Help for Zero Hour

my idea is to have a "special ops team" with 4 or so units,
(1-sniper
1-anti air
1-anti tank
1-demolishinist)

each also having a auto-rifle,
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