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Moding Help for Zero Hour Is it posible to have 4 different units built from one button command, and eatch unit is still seprit? Like a squad of 1-Sniper,2-Rocket,1-Demilist. |
Re: Moding Help for Zero Hour I think so. Take a look at all the code for the red guard. Oh, and modding is spelled with 2 d's |
Re: Moding Help for Zero Hour The "Redguard" build command is in the china Barracks ini file hear: Behavior = ProductionUpdate ModuleTag_10 QuantityModifier = ChinaInfantryRedguard 2 End I do not see how it will work for what i want. |
Re: Moding Help for Zero Hour Seprit... isn't that a Lotus? Maybe I've been starring at the floor too long, but the only way I can think of doing it is with a fake unit and a death OCL. Get an invisible unit (non-selectable), give it a lifetime min/max of 1500 (should be enough time to get into position) and a death OCL of whatever units you want. It means they will just appear infront of the building instead of walking out. Or you could do it angried mob style with a nexus... that sucks know. |
Re: Moding Help for Zero Hour I think that would be a bit complicated, but I admit it should work. |
Re: Moding Help for Zero Hour #4 i have no idea where to start. i'll probly have to do somthing elts |
Re: Moding Help for Zero Hour You could use a nexus (is that what it is called?) like in angry mobs... |
Re: Moding Help for Zero Hour no, he said he wants them still seperate. |
Re: Moding Help for Zero Hour Oh... I have another idea. Dont know how or if it could be done, but you could make them have like a hoard bonus thing that works over long range, and the units cheap. With the bonus they fire at a normal rate, but without then they fire and move really slowly, making it impossible to use them well on their own... |
Re: Moding Help for Zero Hour my idea is to have a "special ops team" with 4 or so units, (1-sniper 1-anti air 1-anti tank 1-demolishinist) each also having a auto-rifle, |
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