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CnC Modding, Mapping and Editing
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Old January 15th, 2005   #11
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Default Re: Moding Help for Zero Hour

Yes it sounds good, just getting it ingame. You could make them like a special power, having them paradropped, as it is possible to have multi unit payloads. Might fit the special ops theme more. I think it tells you how to do multi payloads on the beginners and useful websites guide...
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Old January 15th, 2005   #12
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Default Re: Moding Help for Zero Hour

Yes, special power 3 or 4 star, Requiers 2 points.

The paradropped will work if you can limit them to 1 team, or 1 use. "Thanks for the Idea"

Is it posible to keep the special power recharg time paused intel all 4 member of the team are gone?

It will also work for the small campain i plan to make specialy for the "special ops team".
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Old January 15th, 2005   #13
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Default Re: Moding Help for Zero Hour

I do not know i just get ideas......
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Old January 15th, 2005   #14
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Default Re: Moding Help for Zero Hour

yah me to, allthow i do some modding.
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