Guide to Modding for Beginners and Useful Websites
This is a discussion on Guide to Modding for Beginners and Useful Websites within the CnC Modding, Mapping and Editing forums, part of the Command and Conquer Series category; Thanx man btwdo u know fritz's site b/c i want sum new models and ideas but i've looked at almost ...
| CnC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
![]() |
| | LinkBack | Thread Tools | Rating: | Display Modes |
|
#21
| |||
| |||
| Thanx man btwdo u know fritz's site b/c i want sum new models and ideas but i've looked at almost all the sites i can find |
|
#22
| ||||
| ||||
| Fritz's site, never heard of. I do know of some sites where you can download models fre of use. lets see there is GenDev CnC RenEclips and I have a few models myself Pestilence64 Downloads
__________________ AMD Athlon 64 FX-53 Asus A8N-Sli Deluxe 1024MB Corsair PC4000 Asus EN6800GT SB Audigy 2 gamer WD Raptor 36gb, Maxtor 250gb 2x Sony/Sun Microsystems 21inch monitors. www.pestilence64.net |
|
#23
| ||||
| ||||
| I am trying to make the Overlord available for the USA in ZH. Ive put this in the americavehicle.ini ;------------------------------------------------------------------------------ Object AmericaTankOverlord ; *** ART Parameters *** SelectPortrait = SNOverlord_L ButtonImage = SNOverlord UpgradeCameo1 = Upgrade_ChinaUraniumShells UpgradeCameo2 = Upgrade_ChinaNuclearTanks UpgradeCameo3 = Upgrade_ChinaOverlordBattleBunker UpgradeCameo4 = Upgrade_ChinaOverlordGattlingCannon UpgradeCameo5 = Upgrade_ChinaOverlordPropagandaTower Draw = W3DOverlordTankDraw ModuleTag_01 ConditionState = NONE Model = NVOvrlrd Animation = NVOvrlrd.NVOvrlrd AnimationMode = LOOP Turret = Turret01 WeaponFireFXBone = PRIMARY Muzzle WeaponRecoilBone = PRIMARY Barrel WeaponMuzzleFlash = PRIMARY MuzzleFX WeaponLaunchBone = PRIMARY Muzzle End ConditionState = REALLYDAMAGED Model = NVOvrlrd_d Animation = NVOvrlrd_d.NVOvrlrd_d AnimationMode = LOOP Turret = Turret01 WeaponFireFXBone = PRIMARY Muzzle WeaponRecoilBone = PRIMARY Barrel WeaponMuzzleFlash = PRIMARY MuzzleFX WeaponLaunchBone = PRIMARY Muzzle End ConditionState = RUBBLE Model = NVOvrlrd_d Turret = Turret01 WeaponFireFXBone = PRIMARY Muzzle WeaponRecoilBone = PRIMARY Barrel WeaponMuzzleFlash = PRIMARY MuzzleFX WeaponLaunchBone = PRIMARY Muzzle End TrackMarks = EXTnkTrack.tga OkToChangeModelColor = Yes TreadAnimationRate = 2.0; amount of tread texture to move per second TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving. TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting. End ; ***DESIGN parameters *** DisplayName = OBJECT:Overlord Side = America EditorSorting = VEHICLE TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable) WeaponSet Conditions = None Weapon = PRIMARY OverlordTankGun End WeaponSet Conditions = PLAYER_UPGRADE Weapon = PRIMARY OverlordTankGun Weapon = SECONDARY GattlingBuildingGunAirDummy ;Dummy weapon that allows manual targeting of air units outside range ;gattling cannon upgrade has been made. End ArmorSet Conditions = None Armor = TankArmor DamageFX = TankDamageFX End BuildCost = 2000 BuildTime = 20.0 ;in seconds VisionRange = 150 ShroudClearingRange = 200 Prerequisites Object = AmericaWarFactory Object = AmericaStrategyCenter End ExperienceValue = 200 200 400 600 ;Experience point value at each level ExperienceRequired = 0 400 600 1200 ;Experience points needed to gain each level IsTrainable = Yes ;Can gain experience CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = ChinaTankOverlordDefaultCommandSet ; *** AUDIO Parameters *** VoiceSelect = OverlordTankVoiceSelect SoundMoveStart = OverlordTankMoveStart SoundMoveStartDamaged = OverlordTankMoveStart VoiceMove = OverlordTankVoiceMove VoiceGuard = OverlordTankVoiceMove VoiceAttack = OverlordTankVoiceAttack UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs VoiceCreate = OverlordTankVoiceCreate TurretMoveStart = NoSound TurretMoveLoop = OverlordTankTurretMoveLoop VoiceCrush = OverlordTankVoiceCrush VoiceEnter = OverlordTankVoiceMove VoiceUnload = OverlordTankVoiceUnload End ; *** ENGINEERING Parameters *** RadarPriority = UNIT KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE SCORE HUGE_VEHICLE Body = ActiveBody ModuleTag_02 MaxHealth = 1100.0 InitialHealth = 1100.0 ; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health. ; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own. SubdualDamageCap = 2200 SubdualDamageHealRate = 500 SubdualDamageHealAmount = 50 End Behavior = TransportAIUpdate ModuleTag_03 Turret TurretTurnRate = 60 ;30 ;15 // turn rate, in degrees per sec ControlledWeaponSlots = PRIMARY End AutoAcquireEnemiesWhenIdle = Yes End Locomotor = SET_NORMAL OverlordLocomotor Locomotor = SET_NORMAL_UPGRADED NuclearOverlordLocomotor Behavior = FireWeaponWhenDeadBehavior ModuleTag_04 DeathWeapon = NuclearTankDeathWeapon StartsActive = No ; turned on by upgrade TriggeredBy = Upgrade_ChinaNuclearTanks End Behavior = LocomotorSetUpgrade ModuleTag_05 TriggeredBy = Upgrade_ChinaNuclearTanks End Behavior = ProductionUpdate ModuleTag_24 MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame End Behavior = OverlordContain ModuleTag_06 ; Like Transport, but when full, passes transport queries along to first passenger (redirects like tunnel) Slots = 1 DamagePercentToUnits = 100% AllowInsideKindOf = PORTABLE_STRUCTURE PassengersAllowedToFire = Yes PassengersInTurret = Yes ; My passengers ride in my turret, that's where the Firepoint bones are ExperienceSinkForRider = Yes ; I get the Exp for things my turret friend kills End Behavior = ObjectCreationUpgrade ModuleTag_07 UpgradeObject = OCL_OverlordGattlingCannon TriggeredBy = Upgrade_ChinaOverlordGattlingCannon ConflictsWith = Upgrade_ChinaOverlordPropagandaTower Upgrade_ChinaOverlordBattleBunker End Behavior = WeaponSetUpgrade ModuleTag_WeaponSetUpgrade01 TriggeredBy = Upgrade_ChinaOverlordGattlingCannon ConflictsWith = Upgrade_ChinaOverlordPropagandaTower Upgrade_ChinaOverlordBattleBunker End Behavior = ObjectCreationUpgrade ModuleTag_08 UpgradeObject = OCL_OverlordPropagandaTower TriggeredBy = Upgrade_ChinaOverlordPropagandaTower ConflictsWith = Upgrade_ChinaOverlordGattlingCannon Upgrade_ChinaOverlordBattleBunker End Behavior = ObjectCreationUpgrade ModuleTag_09 UpgradeObject = OCL_OverlordBattleBunker TriggeredBy = Upgrade_ChinaOverlordBattleBunker ConflictsWith = Upgrade_ChinaOverlordGattlingCannon Upgrade_ChinaOverlordPropagandaTower End Behavior = ProductionUpdate ModuleTag_10 MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame End Behavior = CommandSetUpgrade ModuleTag_11 CommandSet = ChinaTankOverlordGattlingCannonCommandSet TriggeredBy = Upgrade_ChinaOverlordGattlingCannon ConflictsWith = Upgrade_ChinaOverlordPropagandaTower Upgrade_ChinaOverlordBattleBunker End Behavior = CommandSetUpgrade ModuleTag_12 CommandSet = ChinaTankOverlordPropagandaTowerCommandSet TriggeredBy = Upgrade_ChinaOverlordPropagandaTower ConflictsWith = Upgrade_ChinaOverlordGattlingCannon Upgrade_ChinaOverlordBattleBunker End Behavior = CommandSetUpgrade ModuleTag_13 CommandSet = ChinaTankOverlordBattleBunkerCommandSet TriggeredBy = Upgrade_ChinaOverlordBattleBunker ConflictsWith = Upgrade_ChinaOverlordGattlingCannon Upgrade_ChinaOverlordPropagandaTower End Behavior = PhysicsBehavior ModuleTag_14 Mass = 50.0 End ; Smoke for a bit then explode ; Behavior = SlowDeathBehavior ;; ProbabilityModifier = 25 ; DestructionDelay = 1500 ; DestructionDelayVariance = 500 ; FX = INITIAL FX_OverlordSmoke ; OCL = FINAL OCL_ChinaTankOverlordDebris ; FX = FINAL FX_GenericTankDeathExplosion ; End ; Catch fire, and explode death ; Behavior = SlowDeathBehavior ;; ProbabilityModifier = 25 ; DestructionDelay = 2000 ; DestructionDelayVariance = 300 ; FX = INITIAL FX_CrusaderCatchFire ; OCL = FINAL OCL_ChinaTankOverlordDebris ; FX = FINAL FX_GenericTankDeathExplosion ; End ; Just explode death Behavior = SlowDeathBehavior ModuleTag_16 ProbabilityModifier = 25 DestructionDelay = 200 DestructionDelayVariance = 100 OCL = FINAL OCL_ChinaTankOverlordDebris FX = FINAL FX_OverlordExplosionOneFinal End Behavior = CreateCrateDie ModuleTag_17 CrateData = SalvageCrateData ;CrateData = EliteTankCrateData ;CrateData = HeroicTankCrateData End Behavior = TransitionDamageFX ModuleTag_18 ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01 ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_OverlordDamageTransition End Behavior = FlammableUpdate ModuleTag_21 AflameDuration = 5000 ; If I catch fire, I'll burn for this long... AflameDamageAmount = 3 ; taking this much damage... AflameDamageDelay = 500 ; this often. End Geometry = BOX GeometryMajorRadius = 26.0 GeometryMinorRadius = 13.0 GeometryHeight = 15.0 GeometryIsSmall = No Shadow = SHADOW_VOLUME ShadowSizeX = 45 ; minimum elevation angle above horizon. Used to limit shadow length End Then i put this in Commandset.ini CommandSet AmericaWarFactoryCommandSet 10 = Command_ConstructAmericaTankOverlord End And finally i put this in Commandbutton.ini CommandSet AmericaWarFactoryCommandSet 10 = Command_ConstructAmericaTankOverlord End Then i run the game and it crashes with a critical error on the load screen!
__________________ www.himohawkerhideout.tk |
|
#24
| ||||
| ||||
| Hey! If somebody needs the modeling files, they are downloadable from *** http://galinet.atw.hu *** -Gmax -Renx in RenegadePublicTools -W3D -> GmaX Importer and much more... thanx
__________________ MODDING AND MODELLING ARE VERY DANGEROUS! DO THEM AT YOUR OWN RISK! |
|
#25
| |||
| |||
| How do i use .rar files |
|
#26
| ||||
| ||||
| you need winRAR to extract them.
__________________ -=Semper Fidelis=- Afghanistan, here I come |
|
#27
| ||||
| ||||
| i want to butcher a unit and give it the technicals coding but make it so that it can climb tho and be stealth. how do i do that? no need to tell me how to code but i realy need to fined out how u make those butcherd units and if its posible can u im me back and forth and go over it with me step by step. im a newb :-P my aim no work so msn me at moab_there_butt k wel gtg bye bye
__________________ to much work... |
|
#28
| |||
| |||
| Can sum 1 PLEASE tell me how to skin my models. If you know where to find tutorials let me know. Ive found one but i dont have chilliskinner and the site for sum reason isnt working. I really want to learn how to skin so if you could plz help me out!!!! |
|
#29
| ||||
| ||||
| http://www.pestilence64.net/modules....rticle&artid=5 its still being worked on but hope to be finished with the this part in a couple of days.
__________________ AMD Athlon 64 FX-53 Asus A8N-Sli Deluxe 1024MB Corsair PC4000 Asus EN6800GT SB Audigy 2 gamer WD Raptor 36gb, Maxtor 250gb 2x Sony/Sun Microsystems 21inch monitors. www.pestilence64.net |
|
#30
| ||||
| ||||
| Quote:
__________________ to much work... |
![]() |
| Bookmarks |
« Previous Thread
|
Next Thread »
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Beginners Guide to Modding | Tally | CoD2 Modding, Mapping and Editing | 5 | June 24th, 2009 09:25 AM |
| MySQL: The beginners guide | {james} | Web-Code Help and Discussion | 3 | March 7th, 2006 09:14 AM |
| Guide to mapping for beginners and useful websites | Rich19 | CnC Modding, Mapping and Editing | 3 | April 22nd, 2005 03:44 PM |
| Orb's Beginners Guide to Skinning in JK2 & JA | orbitius | SW:JK3 Modding, Mapping and Editing | 0 | March 3rd, 2004 08:25 PM |
All times are GMT -7.











Linear Mode

