Free models thread!
This is a discussion on Free models thread! within the CnC Modding, Mapping and Editing forums, part of the Command and Conquer Series category; I can't make any. You think if I could I'd be hanging around here?...
| CnC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
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#31
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| I can't make any. You think if I could I'd be hanging around here?
__________________ -=Semper Fidelis=- Afghanistan, here I come |
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#32
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#33
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| So i aint posted here a while, been too busy. But, anyone want a BUTCHERED unit, just post. cos i cant do from scratch (starring particuarly at mirage) and if ppl need a model or cameo, post here (for cameos i will need the model n any extra skins) I present, the Flakmaster Bones are- muzzle for firing TurretEL for pitch
__________________ Creator of the Zero Hour Reloaded mod Coder for Imperial Assault- A ZH total conversion |
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#34
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| JakeyDude i'm coding the flackmaster and i got a problam.... the tank open fire on aircraft but the tank shells are splile don't hit it.... Reach it, but after that imediatly aim down to the ground.... how can i fix this ? |
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#35
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| ;------------------------------------------------------------------------------ Object FlakShell ; *** ART Parameters *** Draw = W3DModelDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = EXAAShell End End ; ***DESIGN parameters *** DisplayName = OBJECT:Missile EditorSorting = SYSTEM VisionRange = 0.0 ArmorSet Conditions = None Armor = ProjectileArmor DamageFX = None End ; *** ENGINEERING Parameters *** KindOf = PROJECTILE Body = ActiveBody ModuleTag_02 MaxHealth = 100.0 InitialHealth = 100.0 End Behavior = PhysicsBehavior ModuleTag_06 Mass = 1 End Behavior = DumbProjectileBehavior ModuleTag_07 FirstHeight = 10 SecondHeight = 10 FirstPercentIndent = 50% SecondPercentIndent = 50% FlightPathAdjustDistPerSecond = 0 End ; ---- begin Projectile death behaviors Behavior = InstantDeathBehavior DeathModuleTag_01 DeathTypes = NONE +DETONATED ; we detonated normally. FX = FX_NukeGLA End Behavior = InstantDeathBehavior DeathModuleTag_02 DeathTypes = NONE +LASERED ; shot down by laser. FX = FX_GenericMissileDisintegrate OCL = OCL_GenericMissileDisintegrate End Behavior = InstantDeathBehavior DeathModuleTag_03 DeathTypes = ALL -LASERED -DETONATED ; shot down by nonlaser. FX = FX_GenericMissileDeath End Behavior = InstantDeathBehavior DeathModuleTag_FirestormDie DeathTypes = NONE +EXTRA_3 FX = FX_FirewallprojectileDie End ; ---- end Projectile death behaviors Geometry = Cylinder ; Since collision extents can't tilt, this is a little fake GeometryMajorRadius = 4.0 GeometryHeight = 4.0 GeometryIsSmall = Yes Shadow = SHADOW_DECAL End
__________________ Creator of the Zero Hour Reloaded mod Coder for Imperial Assault- A ZH total conversion |
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#36
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| Can anyone help me with a code I'm trying to put together? I'm trying to give the UH-60 model two independanty-firing turrets that have different arcs of fire, so that one gun only fire at stuff on the left side, and the other gun fires on the right. I've been trying to set it up like the Helix's turret, but so far without any luck.
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#37
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| you need 2 turrets and 2 weapons
__________________ Feel free to visit Zion Frahpics forum Espionage forum Quote:
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#38
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| Plise, some one could make an smal boat for MDW mod ? It should be an "water Hijacker" for GLA, and an China battleship... Thank you. |
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#39
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| Quote:
But it is not possible to limit there turn angle. Code: Behavior = AIUpdateInterface ModuleTag_03 Turret TurretTurnRate = 80 TurretPitchRate = 80 FirePitch = 12 ; Instead of aiming pitchwise at the target, it will aim here AllowsPitch = Yes RecenterTime = 5000 ; how long to wait during idle before recentering ControlledWeaponSlots = PRIMARY NaturalTurretAngle = 180 ; this turret points backwards normally End AltTurret TurretTurnRate = 80 TurretPitchRate = 80 FirePitch = 15 ; Instead of aiming pitchwise at the target, it will aim here AllowsPitch = Yes RecenterTime = 5000 ; how long to wait during idle before recentering ControlledWeaponSlots = SECONDARY End TurretsLinked = Yes : SET THIS TO NO End
__________________ AMD Athlon 64 FX-53 Asus A8N-Sli Deluxe 1024MB Corsair PC4000 Asus EN6800GT SB Audigy 2 gamer WD Raptor 36gb, Maxtor 250gb 2x Sony/Sun Microsystems 21inch monitors. www.pestilence64.net Last edited by Pestilence64; January 27th, 2005 at 12:17 PM.. |
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#40
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| Whats Fritz's site |
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