Free models thread!
This is a discussion on Free models thread! within the CnC Modding, Mapping and Editing forums, part of the Command and Conquer Series category; what kind of programs do i use to make models...
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#91
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| what kind of programs do i use to make models |
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#92
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#93
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#94
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| anybody knows that helipad ship's code???!!! |
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#95
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| is it for c&c generals and zero hour |
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#96
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| and how do you make textures for planes and helicopters what kind of program do you use and how do you open dds with what kind of program |
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#97
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| Hello, all. I am back to modeling after a period of absence, and since I am working on a mod themed after the Bond film Goldeneye, I was wondering, how about how many polys should an infantry model have? Also, how many polys are optimum for structures? I know that the optimum for vehicles is around 300-400, and I'd like to start modding infantry and structures. Thanks.
__________________ ![]() The MI6 Personnel Dossier lists Trevelyan as "Nil", or not a current threat, and a certain "Janus" as presumed dead. How they are wrong.... |
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#98
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| You can put more detail in a vehicle than that - 700 seems a much more optimum value for tanks. Infnatry in Generals are 150 polygons... mine are 300. |
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#99
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| Thanks, I just about crapped myself when I realized my AK's and Dragunovs for the Russians were over 100 polys each! Anyways, I hope to have some pics up soon, I have to reinstall Generals first, and if anyone has any tips, or requests for me, I'd really appreciate them, and could use any help I can get. Thanks, and I hope to be releasing the beta for my mod by my birthday next month.
__________________ ![]() The MI6 Personnel Dossier lists Trevelyan as "Nil", or not a current threat, and a certain "Janus" as presumed dead. How they are wrong.... |
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#100
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![]() thats right,its for zh you can see the picture of that in my later replay to jakydude i have models and cameos i only need the code |
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