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CnC Modding, Mapping and Editing
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Old September 11th, 2004   #1
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Default Napalm Missile Silo

For my mod, the Napalm general gets a napalm missile replacing the nuke. I dont no how to enable my new weapon n superweapon tho. Any help?

Creator of the Zero Hour Reloaded mod

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Old September 11th, 2004   #2
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Default Re: Napalm Missile Silo

u ever think about the weaponset???

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my mod all others
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Old September 11th, 2004   #3
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Default Re: Napalm Missile Silo

Quote:
Originally Posted by jakeydude666
For my mod, the Napalm general gets a napalm missile replacing the nuke. I dont no how to enable my new weapon n superweapon tho. Any help?
Well, why don't you just copy the related Codes of the Nuke, re-name it and everything will be fine The Weapon for the Nuke is not the One in Weapon.ini, you can find it in WeaponObjects.ini(ZH) at NeutronMissile But you have to create a new One in Weapon.ini too

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Old September 11th, 2004   #4
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Default Re: Napalm Missile Silo

naplam missle, thats a good idea never thoght of that
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Old September 12th, 2004   #5
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Default Re: Napalm Missile Silo

why dont you let them fire a nuke missile , wich explodes in several napalm shells wich create an huge firestorm over the area? whould be fun , you can also ask me for help on msn , whould be easier then posting back every time.....

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Last edited by Tha_Scorpion_King; September 12th, 2004 at 01:18 AM.
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