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-   -   Napalm Missile Silo (http://forums.filefront.com/cnc-modding-mapping-editing/147671-napalm-missile-silo.html)

jakeydude666 September 11th, 2004 01:07 PM

Napalm Missile Silo
 
For my mod, the Napalm general gets a napalm missile replacing the nuke. I dont no how to enable my new weapon n superweapon tho. Any help?

sro_hunter September 11th, 2004 02:32 PM

Re: Napalm Missile Silo
 
u ever think about the weaponset???

Cammy September 11th, 2004 03:14 PM

Re: Napalm Missile Silo
 
Quote:

Originally Posted by jakeydude666
For my mod, the Napalm general gets a napalm missile replacing the nuke. I dont no how to enable my new weapon n superweapon tho. Any help?

Well, why don't you just copy the related Codes of the Nuke, re-name it and everything will be fine ;) The Weapon for the Nuke is not the One in Weapon.ini, you can find it in WeaponObjects.ini(ZH) at NeutronMissile :) But you have to create a new One in Weapon.ini too

Stairway To Heaven September 11th, 2004 03:51 PM

Re: Napalm Missile Silo
 
naplam missle, thats a good idea never thoght of that

Tha_Scorpion_King September 12th, 2004 01:17 AM

Re: Napalm Missile Silo
 
why dont you let them fire a nuke missile , wich explodes in several napalm shells wich create an huge firestorm over the area? whould be fun :p , you can also ask me for help on msn , whould be easier then posting back every time.....

General, what Do we eat tonight? ehmm.... Burned USA Guys SiR!!!!!!!


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