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Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old September 10th, 2004   #1
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Default 9/11 Mod

I'm working on a model of the WTC buildings for a Cinematic Sequence at the Beginning of map i am working on. Can someone direct me to any tutorials for Creating new Buildings? Downloadable tut's would be preferred

I Have Gmax if there are any other progs i need please list.
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Old September 10th, 2004   #2
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Default Re: 9/11 Mod

Creating new Buildings is like making new Models, nothing else
If you need a crashing down Airbus, contact me, i already got such a Superweapon

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Old September 10th, 2004   #3
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Default Re: 9/11 Mod

airbus it was a 747 that was the plane not an airbus


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Old September 10th, 2004   #4
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Default Re: 9/11 Mod

they were boeing 767 200 a twin engine wide body the 747 is a 4 engine aircraft.
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Old September 10th, 2004   #5
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Default Re: 9/11 Mod

Bad. Taste.

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[RIGHT]AzH is always right, naturally.[/RIGHT] [/SIZE]

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Old September 10th, 2004   #6
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Default Re: 9/11 Mod

meh who cares? i was thinking of doing that. But i cannot map script mod or anything:lol:.
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Old September 10th, 2004   #7
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Default Re: 9/11 Mod

Quote:
Originally Posted by Phoenix911
airbus it was a 747 that was the plane not an airbus
You should know what i meant... There is only 1 Big Plane within Gen....

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Old September 10th, 2004   #8
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Default Re: 9/11 Mod

you can skin that plane to look lake alot of big planes though. Now how is the mission supposed to go after the cg part with the WTC?
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Old September 10th, 2004   #9
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Default Re: 9/11 Mod

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Bad. Taste.
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Old September 11th, 2004   #10
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Default Re: 9/11 Mod

It would go straight to afghanistan and for the hunt for Bin Laden
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