![]() |
nukes, scuds & such just curious as to where abouts you increase the damage that these do, i opened weapon.ini and changed the damage from 150 to 1000 (JUST TO SEE IF IT WORKS) and it did nothing to increase damage... i would also like that when a nuke hits and it does its actual damage impact i would like a huge white flash over the entire screen, as it only makes sense when you land a nuke it should temporarily blind you. do i have to change code for the particle cannon to make it the ion cannon? or just use multiple nukes as the ion cannon but change the damage type? like no radiation................ Thanks |
Re: nukes, scuds & such im sorry.. im talking in ZERO HOUR |
Re: nukes, scuds & such your talking the actual superweapons, right? here is the code for the nuke Weapon NeutronMissileWeapon PrimaryDamage = 0 ; not used for this weapon (it's "special") PrimaryDamageRadius = 0 ; not used for this weapon (it's "special") AttackRange = 99999 ; not used for this weapon (it's "special") DamageType = RADIATION ; not used for this weapon (it's "special") DeathType = NORMAL WeaponSpeed = 99999 ; not used for this weapon (it's "special") ProjectileObject = NeutronMissile ProjectileExhaust = NeutronMissileExhaust FireFX = WeaponFX_NeutronMissile ProjectileDetonationFX = None ; not used for this weapon (it's "special") RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 0 ; not used for this weapon (it's "special") ClipSize = 1 ; not used for this weapon (it's "special") ClipReloadTime = 0 ; not used for this weapon (it's "special") AutoReloadsClip = No ; not used for this weapon (it's "special") End there is no point in changing the damage (obviously, u cant) but if u want to change the detonation effects ... i forgot to update my generals on this computer - so im sure alot of stuff has changed, but anyways where it says ProjectileDetonationFX put WeaponFX_EMPPulseImpact that should create the flash effect im not sure, i havent done this in a while, i could be 100% wrong on this |
Re: nukes, scuds & such im assuming i add this in under weapon.ini ? |
Re: nukes, scuds & such masterquinn go into WeaponObject.INI you should find the NeutronMissile, once you find that scroll down untill you see some code like this: Blast6Enabled = Yes Blast6Delay = 1180 ;in milliseconds Blast6ScorchDelay = 500 ;in milliseconds Blast6InnerRadius = 100.0 ;objects inside this get the full damage Blast6OuterRadius = 310.0 ;objects inside this get some of the full damage Blast6MaxDamage = 5000.0 ;damage within inner radius of blast Blast6MinDamage = 4000.0 ;always do at least this much damage to objects Blast6ToppleSpeed = 0.35 ;higher #'s topple faster Blast6PushForce = 10.0 ;higher #'s push more This is what i just modded for you, All i did was increase the MaxDamage, Also keep your Mindamage BELOW your max damage number. As for your Scudstorm go into Weapon.INI and find: Weapon ScudStormDamageWeapon and increase the PrimaryDamage to whatever you like mate. Do you want the Particle Cannon as well?? |
Re: nukes, scuds & such i think i can figure the particle cannon out.... thanks i seem to have a load error once i enter your code under neutron missle in weaponobjects.ini ; Reason Error parsing INI file 'Data\INI\Object\WeaponObjects.ini' (Line: 'Object NeutronBlastObject ') i take out the code and it works..... are you talking about generals or zero hour? |
Re: nukes, scuds & such Im talking about Z:H here. |
Re: nukes, scuds & such ok... got it working... the only problem is i was increasing the damage to get rid of those damn gla holes... this must be some other script.. you have to nuke the buildings twice to remove the holes.. therefore there;s no point in nuking gla unless your getting rid of units. Oye... it never ends......... |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.