okay people. Once again I find myself in desperate need of modelers and, above all, good skinners. I would ask you to do at least two models, if you can't permanently join the team. I do some of the simple models, but mainly the code is what I do. Currently I'm in need of a model for a new tank, someone to finish this destroyer model I have, and someone to skin a SCUD ship model I made. Please help!! I have been having such trouble getting a team to hold together long enough to make serious progress it makes me want to cry!
I thought this time, to help arouse interest, I would post a few screenies:
our new Pheonix-class missile frigates, plan on doing some more detail work later
shot from the new first USA mission thats in progress
some Apaches flying over an island
this one demonstrates a new ability of the tech repair bay (taken on a map made just for this mod)
the mod will also include new music, maps, missions,upgrades, generals powers and more!!
The aim is to add more realism to the game (less tank rushes, more infantry) as well as encourage strategic gameplay and overall playability.
Please help! you will be rewarded however possibal (maybe with some new models to use, or info on how to accomplish special .ini tricks, or whatever else we can give) Thanks, hope to have you here!
Shit, look at my frigate, on the starboard side of the starboard ballitic missile launcher. There's a funking model error that's causing the texture to go darker. Why the hell wasn't that in Maya or RenX...
Well, this saves me a PM I geuss. Will remake the god damn model to-whatever-night (Thursdary-today, tomorrow?). That one takes decades to unwrap too (chilliskinner is useless with it). I just finished remapping the UV's on it aswell. BOLLOX!
The GLA PT boat is, basically, done know. It's got a rainbow skin but I'm working on colouring it... well, green mostly.
Anyway, here's some renders for no damn reason (AHHHH!!!oneoneone¬!!). All under 500 polys btw in case you comment on their cubidity:
Looks good so far. Will the AI be able to use the new units?
I would help but I fear there is not much I am capable of. I cannot do 3D modeling (yet) and get lost in INI coding. The one thing I am good at is web hosting. I can make you a web page, or even host the mod.
AI I am currently working on. As for a site, you're a little late, my man anus has already begun that. But, hey, if at any point you get good enough at modeling let me know, could always use modelers. And skinners, thats important too.
So anyone else? PLEASE? We really need a boost and as I said you'll be rewarded in any possibal way. please?
Looks good so far. Will the AI be able to use the new units?
I would help but I fear there is not much I am capable of. I cannot do 3D modeling (yet) and get lost in INI coding. The one thing I am good at is web hosting. I can make you a web page, or even host the mod.
- GIDustin
GO GO POWER RANGER!
If you are teh bored then you can do the website. I can't actually run CGI scripts on my normal PC (don't even think it) so I set up a basic frames page and threw together some quick 'logos'. You want to start over then blow yourself away, I've just been dicking about with my Hypernova project and sort of forgot about Mirage lol. Speaking of which, if you've got any more for me to do, throw some more bit-mapped etchings this way and I'll try to get them (at least modelled) by Monday morning. If not I just won't go to work
Right, well I finally got the AI (for GLA) to build a boat yard and PT boats, a few kinks natuarlly. Boat yard was build on land, so PT boats got stuck. I changed the map so that where the boats came out was water, but I'm looking for a way around having to do that every time.
The maps on which AI will use boats are going to be (all these are maps made just for the mod):
Atlantic circle
Tropica
Arab sea gate
maybe a few others.
AI will use other stuff on these maps, if not all maps.
City of Al Rashid (the one I have a screenshot of above, with the repair drone)
Sandy Valley
Arid desert
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