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CnC Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old December 29th, 2003   #1
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Default Realism Mod Recruiting

I have been working on a mod since a week after Generals was released. This mod is not yet for Zero Hour. Basically, I have changed just about every single value in the game to match real world equivalents so that the game is as realistic as possible. If you decide to join my mod team, I will send you version 0.4 of my mod for Generals.

Needed positions:

Animator, Texture artist, Modeler, INI coder, Mappers, Sound Editors, and play testers.

I have done mostly everything that I can do alone, I am constantly trying to learn new tutorials on how to add more things to the mod, but school gets in the way. Eventually, I want to re-create Operation Enduring Freedom in Afghanistan.

I still need to replace faction buildings, certain units, radio(unit select) sounds, textures, Faction Names, certain animations, make new maps, and add some new particle effects i.e. helicopter dust, rocket backblast etc... Keep in mind that my intention is for this to be HIGHLY realistic and serious.

So if anyone wants to join, or at least play my mod, reply to this post. Thanks!
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Old December 29th, 2003   #2
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Default Re: Realism Mod Recruiting

Well, i could make a few Beta Tests for you I'm searching all the Time for an Mod like this, tried it myself a few Months ago to create such a big Mod, but at the half Work, i gave up...
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Old December 29th, 2003   #3
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Default Re: Realism Mod Recruiting

Okay, right now my mod is at version 0.4, that means that I have made everything that is in Generals already that I also want to keep for my mod, very realistic. I just need some way of getting the main .BIG file to you.
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Old December 29th, 2003   #4
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Default Re: Realism Mod Recruiting

well, zip it, upload it somewhere and i'll take it from there
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Old December 29th, 2003   #5
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Default Re: Realism Mod Recruiting

I can e-mail the file to you. I tried sending this to generalsfiles.com, but they didn't ever read it or put it up for download. It comes in at 3.26 megs zipped in .rar format so I can't put it in this thread, it is 1.26 mb too big.
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Old December 30th, 2003   #6
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Default Re: Realism Mod Recruiting

Hmmmmm. This reminds me of my own little mod I was working on forever about 5 months ago. I had the same goal in minds, including creating a balanced economy and all that. Was really kinda fun making it in my spare time, I had the bradley, abrams, apache, commanche, humvee, mlrs, raptor, and stealth bomber in it. My pride and joy were the mlrs and bomber. I actually got the bomber to drop a cluster-bomb like weapon. Oh the humanity of hitting a bunch of infantry with it. Anyways, the whole point of this rambling is this, if you want some help with ini coding I can offer my services. Unfortunately I have since uninstalled/deleted my generals and only 2 weeks ago did I reinstall the game (finally got zero hour). But I still remember how to code all the new things I had created. So if you looking for anything like what I've mentioned let me know.

Also, I had created grenadiers, flamethrower infantry, toxin troopers and several other units that I cant recall right now. Regardless, I have experience if your looking for it.
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Old December 30th, 2003   #7
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Default Re: Realism Mod Recruiting

I Remember a mod like this i helped worked, it was called "True War" and was for Red Alert 2, it was brill mod and it was really fun makeing it, i would help in anyway i can with your mod.
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Old December 30th, 2003   #8
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Default Re: Realism Mod Recruiting

Etherealsilk and wrtworthy, I will definitely accept your help. I have a .rar file that includes my latest version and a long .txt file that includes all of my goals for the mod and if you guys feel like adding any of those goals, then let me know. I just need some way of getting the files to you. Thanks for the interest!
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Old December 30th, 2003   #9
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Default Re: Realism Mod Recruiting

Just a quick question,

will you be making this mod, so that the dead vehicle and infantry hulks stay on the battlefield, and at the end of a battle there are dead infantry and tanks and other vehicles littered around ?

I like to see that in a realism mod.

I'm from Australia NOT Austria. Go to the reference section of your local library and get an atlas, look at the Southern Hemisphere (thats right there is a Southern Hemisphere). You see it now?....meh.
ZH mod Beta
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Old December 30th, 2003   #10
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Default Re: Realism Mod Recruiting

I am making them last longer, but not too long, due to performance issues on computers with less than a gig of ram.

In order to send my build of my mod to anyone interested, I need e-mail's.

Last edited by JP(NL)); January 1st, 2004 at 07:54 AM.
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