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-   -   Realism Mod Recruiting (http://forums.filefront.com/cnc-modding-mapping-editing/103308-realism-mod-recruiting.html)

Sarge6754 January 8th, 2004 03:03 PM

Re: Realism Mod Recruiting
 
I am online every afternoon, usually anywhere from 3:00 to 10:00, I can't ever find you on msn Mirza. Anyway, if you didn't get my e-mail, I'd be happy to switch to ZH soon. I am also doing some modeling (runway, and a few other things). :D

SilentSnake January 13th, 2004 12:11 AM

Re: Realism Mod Recruiting
 
Great news! Ok I have to run to school now ... I hope I will do much coding over the weekend!

It should be 23:41 your time so when Im back from school you are probably dreaming sweet dreams :sleep: :lol:

But I'll be online all day so we'll talk!
Oh and cloakedfigure, if you can try to get on msn

See ya guys!



I finally made the Cargo planes drop Vehicles correctly!

Take a look at the pic

Wes4 January 16th, 2004 05:29 PM

Re: Realism Mod Recruiting
 
INI code is my somewhat of specialty. I will need to brush up, haven't played for a while. And about true war, it's back. It's for generals though. If you need an excelent model of the apache, i can send it to you.

Pestilence64 January 16th, 2004 08:07 PM

Re: Realism Mod Recruiting
 
do you guys still need an F16 model, cause I have a few, but htere very high poly count versions, i could fix one with a lower poly count if you still need it.

SilentSnake January 17th, 2004 02:21 AM

Re: Realism Mod Recruiting
 
Quote:

Originally Posted by Pestilence64
do you guys still need an F16 model, cause I have a few, but htere very high poly count versions, i could fix one with a lower poly count if you still need it.

No problem I have found some F16 on my harddrive ... and our modeler will take care of it ...

But thanks anyway!

USAF811 January 17th, 2004 01:36 PM

Re: Realism Mod Recruiting
 
I like your idea n iwouldn't mind joining your team as a play tester. I love for military games to be as real as posible. So in a way i am a perfectionist when it come 2 war games!:tank:

X47 January 17th, 2004 03:02 PM

Re: Realism Mod Recruiting
 
Did you find out how to paradrop units from a buildable cargo unit. Like a chinook that emptys its payload by giving the units parachutes instead of throwing them out the back?

Also you seem to be using the Chinese bomber instead of the cargo plane to paradrop units :)

SilentSnake January 18th, 2004 04:24 AM

Re: Realism Mod Recruiting
 
Quote:

Originally Posted by X47
Did you find out how to paradrop units from a buildable cargo unit. Like a chinook that emptys its payload by giving the units parachutes instead of throwing them out the back?

Thanks! I'll try that out after my chemistry test tomorrow ;)

Quote:

Originally Posted by X47
Also you seem to be using the Chinese bomber instead of the cargo plane to paradrop units :)

No, we have this one

the C-5 Galaxy

X47 January 18th, 2004 02:44 PM

Re: Realism Mod Recruiting
 
Much better :)

UnsEEn6577 January 18th, 2004 02:59 PM

Re: Realism Mod Recruiting
 
Quote:

Originally Posted by SilentSnake
Thanks! I'll try that out after my chemistry test tomorrow ;)


No, we have this one

the C-5 Galaxy

Hello im the modeler for the EF modding crew. The file Snake attached earlier is actually the old one, shame on you snake, the new one is more realistically skinned and is twice as large. BTW check out my model for the T-54.


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