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CnC Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old January 1st, 2004   #11
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Join Date: July 23rd, 2003
Location: sweden
Status: working on EF mod
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Default Re: Realism Mod Recruiting

Hi! I was too working on a realism mod some time ago when battatta was around. But school made me stop working on it, since I was working alone. I't hard if you cannot model and skin.

Now I'm working on a mod for me and those that like realistic war.

I made every tank able to switch between armorpiercing and explosive shells, the abrams, T-72 and the T98 cna also shoot with a machinegun.

The nighthawk is equpped with a bunkerbuster and can switch between it and normal missiles.

Every vehicle has a button that when pressed exits the pilot from the vehicle and makes able every infatry to drive it.

I've added allot new units to game which people like to see. My friends came with wishes.


However... I would like to help out with some coding since I love the idea of making such a mod!

Retired Modder... No longer on GF
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Old January 1st, 2004   #12
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Default Re: Realism Mod Recruiting

Thanks, I'll need all the people I can get. Now I just need some way of sending the current build to the people who want to join.
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Old January 1st, 2004   #13
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Default Re: Realism Mod Recruiting

Sending files works great over msn messenger and it's easy to get in contact.

my email is da_mirza@hotmail.com

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Old January 1st, 2004   #14
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Default Re: Realism Mod Recruiting

ok
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Old January 2nd, 2004   #15
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Default Re: Realism Mod Recruiting

My email is wrtworthy@yahoo.co.uk, my AIM is wrtworthy and my ICQ..erm im at my works comp which dont have it, so ill email it you, will you be haveing one shot kills from tanks? aircraft etc?

Also i sugguest you look up the MOD "true war" for Red alert 2 (ive got a copy if you would like it) it will give you a good idea of what units and game code you can do, also try and contact the team that did it, and get them aboard to join and help.

Last edited by JP(NL)); January 2nd, 2004 at 09:57 AM.
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Old January 2nd, 2004   #16
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Default Re: Realism Mod Recruiting

Quote:
Originally Posted by Mr.Tinkles
Just a quick question,

will you be making this mod, so that the dead vehicle and infantry hulks stay on the battlefield, and at the end of a battle there are dead infantry and tanks and other vehicles littered around ?

I like to see that in a realism mod.
I have done this already, however as Sarge6754 said it will cause performance issues.


// Add the below to make dead tanks/infantry/etc.. stay

http://www.wright.edu/~thompson.132/...actionUnit.ini

www.wright.edu/~thompson.132/other/System.ini

http://www.wright.edu/~thompson.132/...eationList.ini

// add the below if you want building hulks to stay as well
http://www.wright.edu/~thompson.132/...onBuilding.ini
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Old January 2nd, 2004   #17
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Wrtworthy, I'll be sending you a copy shortly, thanks.
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Old January 2nd, 2004   #18
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Default Re: Realism Mod Recruiting

Here's a couple screenshots with the infinite debris on-





Last edited by Shogun666; January 2nd, 2004 at 05:21 PM.
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Old January 2nd, 2004   #19
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Default Re: Realism Mod Recruiting

Sarge6754, I can make a map. I only make maps, I don't do scipting or anything fancy. I made the map DOOM, found on http://www.generalsfiles.com/file.info?ID=21868. Check it out.
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Old January 3rd, 2004   #20
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Default Re: Realism Mod Recruiting

Excellent, I will e-mail you a copy of my mod it has tons of research and level outlines for maps to make, I am not very good with World Builder though.

I am going to run MSN Messenger on Saturday the 3rd of January at 7:00 PM Mountain Time. I can upload my mod through that since I have tried e-mail and it was too big. So anyone who wants to get a copy to work on then get on MSN Messenger at that time and search for "Sarge6754@hotmail.com" btw, that is not my e-mail that I check at all so don't write to me there, write to me at colonelawesome@hushmail.com thanks.

Last edited by JP(NL)); January 3rd, 2004 at 10:45 AM.
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