December 27th, 2003
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#2 |
| Zammorak
Join Date: August 16th, 2003 Location: In Da Fourms! Status: Making a mod Rep Power: 0 | Re: adding a new toolbar u want to replace the command bars in cnc generals? the file ur looking to edit is controlbarscheme.ini .upload the .tgs into the game, specify their names and dimentions in mappedimages folder and then in the controlbarscheme.ini file, just edit the lines that specify the .tga's name to the one u want.
EXAMPLE: (this is the GLA control bar)
ControlBarScheme GLA8x6
ScreenCreationRes X:800 Y:600
Side GLA
QueueButtonImage SCBigButton <-this is the name of an image. change it to whichever one u want
RightHUDImage SULogo <this is the GLA logo in the bottom right corner
BuildUpClockColor R:0 G:0 B:0 A:160
ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue
ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green
ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange
ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow
CommandBarBorderColor R:124 G:62 B:0 A:255 ;blue
GenBarButtonIn SUBarButtonGen2IN <
GenBarButtonOn SUBarButtonGen2ON |ALL IMAGES THAT MAKE UP THE BAR I THINK
CommandMarkerImage SUEmptyFrame <
ToggleButtonUpIn SUMaxMinHU
ToggleButtonUpOn SUMaxMinU
ToggleButtonUpPushed SUMaxMinPU
ToggleButtonDownIn SUMaxMinH
ToggleButtonDownOn SUMaxMin
ToggleButtonDownPushed SUMaxMinP
OptionsButtonDisabled SUOptionsI
BuddyButtonDisabled SUChatI
BeaconButtonDisabled SUBeaconI
OptionsButtonEnable SUOptions
OptionsButtonHightlited SUOptionsH
OptionsButtonPushed SUOptionsP
IdleWorkerButtonEnable SUWorkerE
IdleWorkerButtonHightlited SUWorkerH
IdleWorkerButtonPushed SUWorkerP
IdleWorkerButtonDisabled SUWorkerI
BuddyButtonEnable SUChat
BuddyButtonHightlited SUChatH
BuddyButtonPushed SUChatP
BeaconButtonEnable SUBeacon
BeaconButtonHightlited SUBeaconH
BeaconButtonPushed SUBeaconP
GeneralButtonEnable SUGeneral
GeneralButtonHightlited SUGeneralH
GeneralButtonPushed SUGeneralP
GeneralButtonDisabled SUGeneralI
UAttackButtonEnable SUUAttackI
UAttackButtonHightlited SUUAttackH
UAttackButtonPushed SUUAttackP
MinMaxButtonEnable SUMinMax
MinMaxButtonHightlited SUMinMaxH
MinMaxButtonPushed SUMinMaxP
MinMaxUL X:639 Y:433 <-----these specify where the certain buttons are on the bar
MinMaxLR X:698 Y:459
GeneralUL X:722 Y:429
GeneralLR X:787 Y:458
UAttackUL X:184 Y:426
UAttackLR X:206 Y:450
OptionsUL X:184 Y:490
OptionsLR X:220 Y:514
WorkerUL X:184 Y:516
WorkerLR X:220 Y:540
ChatUL X:184 Y:568
ChatLR X:220 Y:592
BeaconUL X:184 Y:545
BeaconLR X:220 Y:566
PowerBarUL X:259 Y:470
PowerBarLR X:537 Y:476
GenArrow GLALevelUP
MoneyUL X:360 Y:443
MoneyLR X:439 Y:462
ExpBarForegroundImage SUExpBar
ImagePart
Position X:0 Y:399
Size X:800 Y:200
ImageName InGameUIGLABase
Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top
End
PowerPurchaseImage GeneralsPowerWindow_GLA <-----this is the image of the generals points purchase window. i think
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