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Old December 27th, 2003   #1
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Default adding a new toolbar

i want to replace the comand bars with my GDI and NOD and another one but i need to know what all the different files i need to edit are. can someone please tell me. i know for the mail view its s(a/n/u)commandbar.tga but how about the other files.

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Old December 27th, 2003   #2
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Default Re: adding a new toolbar

u want to replace the command bars in cnc generals? the file ur looking to edit is controlbarscheme.ini .upload the .tgs into the game, specify their names and dimentions in mappedimages folder and then in the controlbarscheme.ini file, just edit the lines that specify the .tga's name to the one u want.

EXAMPLE: (this is the GLA control bar)

ControlBarScheme GLA8x6
ScreenCreationRes X:800 Y:600
Side GLA
QueueButtonImage SCBigButton <-this is the name of an image. change it to whichever one u want
RightHUDImage SULogo <this is the GLA logo in the bottom right corner
BuildUpClockColor R:0 G:0 B:0 A:160
ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue
ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green
ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange
ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow
CommandBarBorderColor R:124 G:62 B:0 A:255 ;blue

GenBarButtonIn SUBarButtonGen2IN <
GenBarButtonOn SUBarButtonGen2ON |ALL IMAGES THAT MAKE UP THE BAR I THINK
CommandMarkerImage SUEmptyFrame <

ToggleButtonUpIn SUMaxMinHU
ToggleButtonUpOn SUMaxMinU
ToggleButtonUpPushed SUMaxMinPU

ToggleButtonDownIn SUMaxMinH
ToggleButtonDownOn SUMaxMin
ToggleButtonDownPushed SUMaxMinP

OptionsButtonDisabled SUOptionsI
BuddyButtonDisabled SUChatI
BeaconButtonDisabled SUBeaconI

OptionsButtonEnable SUOptions
OptionsButtonHightlited SUOptionsH
OptionsButtonPushed SUOptionsP
IdleWorkerButtonEnable SUWorkerE
IdleWorkerButtonHightlited SUWorkerH
IdleWorkerButtonPushed SUWorkerP
IdleWorkerButtonDisabled SUWorkerI
BuddyButtonEnable SUChat
BuddyButtonHightlited SUChatH
BuddyButtonPushed SUChatP

BeaconButtonEnable SUBeacon
BeaconButtonHightlited SUBeaconH
BeaconButtonPushed SUBeaconP

GeneralButtonEnable SUGeneral
GeneralButtonHightlited SUGeneralH
GeneralButtonPushed SUGeneralP
GeneralButtonDisabled SUGeneralI

UAttackButtonEnable SUUAttackI
UAttackButtonHightlited SUUAttackH
UAttackButtonPushed SUUAttackP

MinMaxButtonEnable SUMinMax
MinMaxButtonHightlited SUMinMaxH
MinMaxButtonPushed SUMinMaxP

MinMaxUL X:639 Y:433 <-----these specify where the certain buttons are on the bar
MinMaxLR X:698 Y:459
GeneralUL X:722 Y:429
GeneralLR X:787 Y:458
UAttackUL X:184 Y:426
UAttackLR X:206 Y:450

OptionsUL X:184 Y:490
OptionsLR X:220 Y:514
WorkerUL X:184 Y:516
WorkerLR X:220 Y:540
ChatUL X:184 Y:568
ChatLR X:220 Y:592
BeaconUL X:184 Y:545
BeaconLR X:220 Y:566
PowerBarUL X:259 Y:470
PowerBarLR X:537 Y:476

GenArrow GLALevelUP

MoneyUL X:360 Y:443
MoneyLR X:439 Y:462
ExpBarForegroundImage SUExpBar
ImagePart
Position X:0 Y:399
Size X:800 Y:200
ImageName InGameUIGLABase
Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top
End
PowerPurchaseImage GeneralsPowerWindow_GLA <-----this is the image of the generals points purchase window. i think
End

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Old December 28th, 2003   #3
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Default Re: adding a new toolbar

thank you very much i shall have to try that out.
um and here is a first try of making a mammoth tank for my mod. any comments.

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Old December 28th, 2003   #4
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Default Re: adding a new toolbar

NICE! but jsut one thing... theyres already a model of the momoth tank in generals, but i dont think its boned and all. its not used though, just one of the trillions of cool models that EA just plonked into the game for no reason.

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Old December 28th, 2003   #5
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Default Re: adding a new toolbar

Looks like a nod stealth tank with a mamoth head. Looks good though. Planing to make a total conversion mod?

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Old December 28th, 2003   #6
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Default Re: adding a new toolbar

Nice model Kerian. Are you planning on releasing this mod? Or is it just for yourself?

I'm from Australia NOT Austria. Go to the reference section of your local library and get an atlas, look at the Southern Hemisphere (thats right there is a Southern Hemisphere). You see it now?....meh.
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Old December 28th, 2003   #7
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Default Re: adding a new toolbar

dunno may release may not. its a real learning curve for me too. i guess we shall see.
and yes i want to make a TC.

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Old December 28th, 2003   #8
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Default Re: adding a new toolbar

There is nothing quite like doing your own mod, by yourself, to learn how to do things in modding. You have to find things out for yourself, I think thats a good thing.

And no-one else helping means that you need to learn all the skills yourself.

I'm from Australia NOT Austria. Go to the reference section of your local library and get an atlas, look at the Southern Hemisphere (thats right there is a Southern Hemisphere). You see it now?....meh.
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Old December 28th, 2003   #9
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Default Re: adding a new toolbar

Isnt there allready a total conversion mod for tibsun allready being made?

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Old December 28th, 2003   #10
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Default Re: adding a new toolbar

there may be but im going more for an original C&C mod. as i dont think id be able to do the animations for the titans or wolverines. with mabey some of the defemses from tib sun. i really liked the orig so i think it will be sort of an inbetween time so i can include what tech of both games i want.

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