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-   -   Tanks Fixed but then removed? (http://forums.filefront.com/call-duty-2-discussion/223816-tanks-fixed-but-then-removed.html)

BananasTheClown November 2nd, 2005 12:16 PM

Tanks Fixed but then removed?
 
This makes no sence to me, in COD they had tanks in multiplayer and that was cool but the problem with them was you could see everything around the tank which was not how it would be in a real tank, you could only see out a small hole.

In COD2 they fixed it so you can only see Whats in front of the turret and most of the screen is blocked so you cant see everything. But then they removed the tanks...

WTF? Personally I injoyed the tanks.. hunting them and stuff in PVP

JoeMo November 2nd, 2005 01:14 PM

Re: Tanks Fixed but then removed?
 
My guess is that since the new levels are generally on a smaller scale, it'd be kinda stupid to have tanks.

Sounds pretty stupid to have tanks... but I can't say since I've never tried it in CoD. :uhm:

BananasTheClown November 2nd, 2005 03:54 PM

Re: Tanks Fixed but then removed?
 
I mean.. why not add big levels and allow tanks again?

NoobTube November 2nd, 2005 09:39 PM

Re: Tanks Fixed but then removed?
 
Quote:

Originally Posted by BananasTheClown
This makes no sence to me, in COD they had tanks in multiplayer and that was cool but the problem with them was you could see everything around the tank which was not how it would be in a real tank, you could only see out a small hole.

In COD2 they fixed it so you can only see Whats in front of the turret and most of the screen is blocked so you cant see everything. But then they removed the tanks...

WTF? Personally I injoyed the tanks.. hunting them and stuff in PVP

I agree with you. If someone did not want to play a tank map, then there were always other maps playing. I liked the tank maps, it kinda kept the "run-n-gun" mentality in check.... to a small extent.

Maybe they will come out with an expansion pack for CoD2 that will be like CoD UO in that it adds the tanks.

Scientist Dr. Professor November 2nd, 2005 10:39 PM

Re: Tanks Fixed but then removed?
 
Remember, IW didn't make UO, Gray Matter did. This is CoD2, not CoD:UO2. IW wanted to focus on Infantry combat, and that's what they did with CoD2. If you want vehicles, just wait for the expansion.

Dæmon November 3rd, 2005 11:26 AM

Re: Tanks Fixed but then removed?
 
Yeah, as SeinfeldRules said. IW made CoD2, Not gary matter. They both made the games totally different.

BananasTheClown November 3rd, 2005 11:37 AM

Re: Tanks Fixed but then removed?
 
well ig gray matter makes the expansion i certainly hope thery keep the tank fixes in.. for reality and fairness...

Mr. Whitlow November 3rd, 2005 12:40 PM

Re: Tanks Fixed but then removed?
 
Reality? Not every fight of WWII had tanks in it, you know that?

Fairness? WTF.


Remember, not everyone likes tanks and vehicles. I for one don't mind jeeps, but the tank gameplay in UO was fun at first then derived into an easily forseeable slugfest of whoever strikes first, wins, and then gets hit by another tank and dies, thus keeping in line with his 1:1 K/D ratio - then sometimes he hits some infantry and gets some extra kills, and if he really is a tankwhore, he will rape a position that spawns enemies. On... And on... And on...
So I wouldn't really consider putting tanks in a "Fix". I must admit that it's strange that there has not been a sprint or nade-cook feature implemented, though this can and will soon be remedied by the various mods that will doubtless come into production.


Hell, I wouldn't mind a sort of COD2:UO exp. pack since there's always going to be (Well, I'd hope) a cvar to turn tanks/vehicles off, or at least limit the amount available. New weapons and sounds are always fun to play with, and some new gameplay features ie. Sprint, official nade-cook would be nice.


So meh.

{9thInf}Morbid November 3rd, 2005 08:23 PM

Re: Tanks Fixed but then removed?
 
Using a rifle agaist a tank doesnt work, so im happy there is none :)

NoobTube November 4th, 2005 01:21 PM

Re: Tanks Fixed but then removed?
 
With a little strategy, tanks were very easy to kill. The anti-tank weapons worked very well.

I'll admit, the occasional tank whore that spawn camped was bs, but that was really an issue with very limited spawn points on some maps.... such as Berlin.

I just liked the added fun with other weapons such as tanks and the 88s. But, like it was stated above, IW made this game, not GM. So the game is going to be much different. That's life. :bawl:

Mr. Whitlow November 4th, 2005 02:41 PM

Re: Tanks Fixed but then removed?
 
If you want to like this game, you have to look at it from a different perspective. This is not COD2:UO, this is COD2. GM made UO. If I wanted to play UO I would play UO. If you have UO, then you must have liked COD. (Unless you really did not like it and only got UO for the vehicles, which I doubt. Be honest now)

I think that a lot more people would like this game if UO never came out.

NoobTube November 4th, 2005 06:12 PM

Re: Tanks Fixed but then removed?
 
Quote:

Originally Posted by Mr. Whitlow
If you want to like this game, you have to look at it from a different perspective. This is not COD2:UO, this is COD2. GM made UO. If I wanted to play UO I would play UO. If you have UO, then you must have liked COD. (Unless you really did not like it and only got UO for the vehicles, which I doubt. Be honest now)

I think that a lot more people would like this game if UO never came out.

I really didn't play CoD online very much, I did not have a cable modem which made online games horrible. I started to play CoDUO because I got a cable modem.

I like CoD2, the problem for most people is that they are comparing it to CoD1 and UO, which are different games. I like much of what was done in COD2. I just liked some of the things that UO had.

Really, let's just accept the game for what it is and see what happens in the future!

Σl.Ðestructo November 4th, 2005 07:45 PM

Re: Tanks Fixed but then removed?
 
Quote:

I think that a lot more people would like this game if UO never came out.
Amen.

I have both CoD1 and UO, i still might get CoD2, but since UO I hated it because of the tanks I'm not sure if the stationary artillery was in CoD, but it was good. Tanks were just a gimmick IMHO. I used to play cod1 with my brothers and our friends, but once I got UO it just wasnt fun anymore. I couldn't find anything to remove the tanks, not that I tried very hard, but it really hurts (at least) the 2-4 player gameplay when what used to be decent strategy with weapon choices turns into a rush to the biggest tank. Whoever gets there first, wins.

Sure, I could've changed to maps that don't have vehicles, but it's no fun when you beat them a couple of times (literally HS them 2x without dying) and they go straight back to voting for the tank maps.

NO tanks = good gameplay. If you want to use tanks and vehicles, get battlefield 2. CoD is the one WW2 shooter that I could cope with repeatedly, until the vehicles came. MoHAA just sucked IMO and there were plenty of other games that had similar styles of play.

Dæmon November 5th, 2005 01:45 AM

Re: Tanks Fixed but then removed?
 
Yeah, what Beard said.

CoD was a infantry game and that's what IW intended it to be. Gray Matter made it even more arcade-ish. If you want vehicle combat, go buy BF2. CoD2 is an infantry game.

Major Azzwhoopin November 21st, 2005 04:54 AM

Re: Tanks Fixed but then removed?
 
My Opinion is that if you want to play a tank game get a tank game, or go play BF2. I hate being in a nice rifle or infantry weapon fight and then have some camping retard in a tank spam a few rounds into the fight and destroy the fun with some sorry lobbed shots. That is just my opinion though.

Erich_Priebke November 21st, 2005 10:05 AM

Re: Tanks Fixed but then removed?
 
"I must admit that it's strange that there has not been a sprint or nade-cook feature implemented, though this can and will soon be remedied by the various mods that will doubtless come into production."


If you check out FKMOD.COM you'll see that they have implimented a sprint mode (f)key...along with all the other alterations that in essence convert COD2 into COD1(2)....and they have an excellent 60 man lag free TDM server.
:)

Check it out:)

As far as tanks go, a single tank per side on a couple maps would be ok, but to have 3-4 per side would just cause another lagfest..and we all know what that's like....

9ya-Berkut December 1st, 2005 05:39 AM

Re: Tanks Fixed but then removed?
 
I believe Tanks were the best part of COD1. I never lagged, I have cable modem, and my ping was also very good, I never played at more than 90 ping. Blowing tank up was very easy, i never had problem. I wish COD2 had tank.

TheXkA December 2nd, 2005 02:49 PM

Re: Tanks Fixed but then removed?
 
I want larger maps, i want Jeeps, i want tanks, mobile heavy machine guns, and more things if possible :D

Mr. Whitlow December 2nd, 2005 03:11 PM

Re: Tanks Fixed but then removed?
 
Quote:

Originally Posted by TheXkA
I want larger maps, i want Jeeps, i want tanks, mobile heavy machine guns, and more things if possible :D

You want Battlefield 1942. ;)

-SovieT- December 3rd, 2005 10:38 AM

Re: Tanks Fixed but then removed?
 
vehicles had their ups and downs. There were the occasional abusers of them, and it was a rush for the biggest tank. Perhaps if something like a grenade or two under a tank could kill them it would be better. Besides, it would be interesting to have tanks in maps like Carentan sometimes

Gift December 3rd, 2005 02:13 PM

Re: Tanks Fixed but then removed?
 
"There were the occasional abusers of them, and it was a rush for the biggest tank"

And it is sooooo fun to shoot those people :giggle:

shaunbmc December 6th, 2005 07:49 PM

Re: Tanks Fixed but then removed?
 
I thought having tanks in UO was great..I rarely drove them but loved hunting them. My best was 15 on one of the maps. What I thought might make the tank fights better was if weapon damage was accurate i.e shouldnt be exactly the same amountof shots every time needed against a medium and heavy and if they needed more then one crew member. i.e driver, gunner etc

Rommel34 December 6th, 2005 08:52 PM

Re: Tanks Fixed but then removed?
 
Quote:

Originally Posted by shaunbmc
I thought having tanks in UO was great..I rarely drove them but loved hunting them. My best was 15 on one of the maps. What I thought might make the tank fights better was if weapon damage was accurate i.e shouldnt be exactly the same amountof shots every time needed against a medium and heavy and if they needed more then one crew member. i.e driver, gunner etc

Totally agree with you but there are always stupid cry babies that complain about everything from weapons to the default menu design so itsno surprise that they'd be angry about vehicles which is why they probably took them out of the game

I call these people liberals-lol just kidding

aufklarer December 7th, 2005 08:02 AM

Re: Tanks Fixed but then removed?
 
if they do add vehicles later on, i dooo hope they add a drivable sdkfz 250 halftrack and those amphibious carryers, so we could make mp maps where you must cross a river under enemy fire... oh yeah and mortars would be sweeet

they should also add a wider variety of armored vehicles, so there could be realistic armor-battles
noo jeeps!!, ther THE noob vehicle by exxelence and have no strategic use...exept for ctf mode

Afterburner December 9th, 2005 03:29 PM

Re: Tanks Fixed but then removed?
 
For those that don't like tanks I have a way to fix that. Turn them off. I mean seriously all you had to do were change a few numbers and your server had them turned off, then if you don't like the large maps without tanks you just rotate the smaller maps. They have no effect on the gameplay if they are turned off and everyone would have been happy that way.

chronik December 13th, 2005 05:08 PM

Re: Tanks Fixed but then removed?
 
pretty good post, i was wondering myself, but now that i read this, it makes more sense.

tyranical December 15th, 2005 05:34 AM

Re: Tanks Fixed but then removed?
 
forget the tanks, what about the panzerfausts in MP!? :( i miss the old times on CoD on S & D railyard, running into the building with the thin corridor and blasting a panzer into a group of 5 germans by the stairs.

But anyway, on topic now, If they made tanks easier to destroy like they were in the war (can you say sticky bombs?) then it'd be better. If every player had 1 sticky bomb they could disable tanks, or if a tank was stationary you could jump ontop of it, and press F by the hatch to automatically trigger opening the hatch and throwing a nade in or something like that.

They should also mix the levels, on UO all the levels (well 90%) are designed for tanks.. if they had some levels for tankers (not to be confused with wankers..) and some levels for the infantry lads, then it'd be all good i reckon. If they based the damage better on where the tank was hit too then it'd be better, a heavy tank (e.g. panzer) could probably take one shell in the front, a rear hit would destroy it, and a side hit would destroy one of its tracks.

Rommel34 December 27th, 2005 12:24 AM

Re: Tanks Fixed but then removed?
 
Quote:

Originally Posted by tyranical
forget the tanks, what about the panzerfausts in MP!? :( i miss the old times on CoD on S & D railyard, running into the building with the thin corridor and blasting a panzer into a group of 5 germans by the stairs.

But anyway, on topic now, If they made tanks easier to destroy like they were in the war (can you say sticky bombs?) then it'd be better. If every player had 1 sticky bomb they could disable tanks, or if a tank was stationary you could jump ontop of it, and press F by the hatch to automatically trigger opening the hatch and throwing a nade in or something like that.

They should also mix the levels, on UO all the levels (well 90%) are designed for tanks.. if they had some levels for tankers (not to be confused with wankers..) and some levels for the infantry lads, then it'd be all good i reckon. If they based the damage better on where the tank was hit too then it'd be better, a heavy tank (e.g. panzer) could probably take one shell in the front, a rear hit would destroy it, and a side hit would destroy one of its tracks.

aH yes u read my mind the panzerfaust it brings a tear to my eye when i think about it lol
i loved jumping iinto the trench in an mp level whos name i forgot and hiding there until a sherman came then id pop up with the panzerfaust and blast it and quickly throw a charge at it while it looked around for me in vain
ahh so many memories-lol:beer:

Vonhelm December 27th, 2005 03:08 PM

Re: Tanks Fixed but then removed?
 
Wow so many dissentors of tanks in the CoD series, I'm a bit shocked.

Go have a peek on the back of your CoD2 box. What does it say? "Battle using vehicles, including authentic WWII tanks" oh my.

To argue against tanks/vehicles saying we should go play BF42 is about as brilliant as us tank lovers arguing that infantry folk should go play MOH LMAO!! or CS or some other WWII modded game. It's silly. Besides, CoD blows BF42 out of the water and then some LMAO.

The most sensible post I read was the fella stating that alot of UO servers had the tanks turned off. That they did. Plenty of non-tank servers to choose from so to try and argue about some immature tank-spawn killer is mute. Overall tanks were easy to kill. Just had to know how to go about it. Didn't think you could just spit and blow it up did you?? LMAO!!!

Vehicles will be back. Whoever made CoD2 is not stupid. They know we'll pay for an expansion (yes, even you tank haters) with vehicles in it.

I personally wish they would have planes in it but I won't be disappointed if they don't.

/hugs to all my fellow CoD series fans (yes even you tank haters who don't want vehicles in CoD2 LMAO!!!


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