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-   -   Need help on how to name a ship on BC ??? (http://forums.filefront.com/bridge-commander-general-discussion/312017-need-help-how-name-ship-bc.html)

Dundeekid April 29th, 2007 06:04 PM

Need help on how to name a ship on BC ???
 
I was woundering if anyone could help me! im tryin to rename a ship with a diffrent name ( HMS Dundee ) Can anyone help me please ????

JimmyB76 April 29th, 2007 06:16 PM

Re: Need help on how to name a ship on BC ???
 
is it a ship youve downloaded, that you would like to change the name as it appears in your QB menu list?

Dundeekid April 30th, 2007 04:06 PM

Re: Need help on how to name a ship on BC ???
 
yea, i would like to have Challenger NX-03 to NX-03 Charlie

JimmyB76 April 30th, 2007 09:00 PM

Re: Need help on how to name a ship on BC ???
 
go to scripts/custom/ships, and look for the PY of the ship that you wish to change the name... then open it (with notepad) also make a backup of it in case something should go wrong...

look for:
Code:

longName = "whatever"
"whatever" is the name of how it appears in your QB menu list...
save it, then delete the PYC and you're all set...

N1GH7H4WK May 1st, 2007 02:41 AM

actually, no. sorry jimmy.

you'll need to open the file (whatever it's name is) in scripts/ships/ and change the line "Name: whatever" to "Name: whatever you want"
also, go with what jimmy said and change the plugin too.

changing the pointer file (in scripts/ships) will change the name of the ship IN THE GAME.
change the plugin will change the name IN THE MENUES.
keep that in mind and good luck.

Dundeekid May 1st, 2007 04:44 AM

thanks guys :D =p

JimmyB76 May 1st, 2007 04:57 AM

Quote:

Originally Posted by N1GH7H4WK (Post 3653628)
change the plugin will change the name IN THE MENUES.

ya - that's what i thought he was asking lol

ACES HIGH May 2nd, 2007 05:20 AM

then of course you will have to change the name of the ship on the texture with a paint-type program

Lennis May 2nd, 2007 05:47 PM

Quote:

Originally Posted by N1GH7H4WK (Post 3653628)
actually, no. sorry jimmy.

you'll need to open the file (whatever it's name is) in scripts/ships/ and change the line "Name: whatever" to "Name: whatever you want"
also, go with what jimmy said and change the plugin too.

changing the pointer file (in scripts/ships) will change the name of the ship IN THE GAME.
change the plugin will change the name IN THE MENUES.
keep that in mind and good luck.

I'm a little confused on this point, and need some clarification. The ships I've added show up fine in the main selection menu. I changed the "longName" to the name I wanted. But some ships show up as "???" in the menu of the ships I've already selected for quickbattle, even when they show up properly in the main selection menu. Why would they not be the same? Also, in the game, all of my ships are either labeled as "???" or they share the name of my hardpoint .py file (I think?). This is a minor issue, but I would dearly like to resolve it. I have KM installed, if that's important - some of those ships have the same issue.

N1GH7H4WK May 2nd, 2007 09:08 PM

change the quotes from ' to ".
yes, KM is known of having those issues. if I'm not wrong, the Praetor is one of them. if not, I'm sure it was Romulan.

you'd better post your scripts here, talking about something is not the same than seeing it.

Dundeekid May 3rd, 2007 05:52 AM

hmm thank you guys

JimmyB76 May 3rd, 2007 06:38 AM

to get rid of the "????" in the menu list, open the script of the ship in scripts/Custom/Ships...
(make a backup first of course lol)
look for:
Code:

# Uncomment these if you have TGL 
Foundation.ShipDef.whatever.hasTGLName = 1
Foundation.ShipDef.whatever.hasTGLDesc = 1

and put a # before both lines where it says "Foundation"

that should do it...

Lennis May 3rd, 2007 11:23 AM

Quote:

Originally Posted by JimmyB76 (Post 3657081)
to get rid of the "????" in the menu list, open the script of the ship in scripts/Custom/Ships...
(make a backup first of course lol)
look for:
Code:

# Uncomment these if you have TGL 
Foundation.ShipDef.whatever.hasTGLName = 1
Foundation.ShipDef.whatever.hasTGLDesc = 1

and put a # before both lines where it says "Foundation"

that should do it...

Thanks, Jimmy! :bows: That took care of the menu problem and the in-game icons. I knew it had to be something simple.

judgeking May 6th, 2007 12:03 PM

Quote:

Originally Posted by JimmyB76 (Post 3653250)
go to scripts/custom/ships, and look for the PY of the ship that you wish to change the name... then open it (with notepad) also make a backup of it in case something should go wrong...

look for:
Code:

longName = "whatever"
"whatever" is the name of how it appears in your QB menu list...
save it, then delete the PYC and you're all set...

Quote:

Originally Posted by N1GH7H4WK (Post 3653628)
actually, no. sorry jimmy.

you'll need to open the file (whatever it's name is) in scripts/ships/ and change the line "Name: whatever" to "Name: whatever you want"
also, go with what jimmy said and change the plugin too.

changing the pointer file (in scripts/ships) will change the name of the ship IN THE GAME.
change the plugin will change the name IN THE MENUES.
keep that in mind and good luck.

Quote:

Originally Posted by JimmyB76 (Post 3657081)
to get rid of the "????" in the menu list, open the script of the ship in scripts/Custom/Ships...
(make a backup first of course lol)
look for:
Code:

# Uncomment these if you have TGL 
Foundation.ShipDef.whatever.hasTGLName = 1
Foundation.ShipDef.whatever.hasTGLDesc = 1

and put a # before both lines where it says "Foundation"

that should do it...

Now, I'll make a Sovereign class ship named USS Hypernova NCC-76850(personal Sovereign Mod)


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