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Old May 26th, 2006   #1
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Default Ages of Battle, new mod idea!

In Ages of Battle, a Battlefield 2 mod. You can play in a fantasy-like world where you can clash into battle with many other fantasy nations such as the Orcs, Elves, Humans, and other medieval fantasy nations that you know of. Each nations what there own Special Class, Special transportation, and Special commander's Options. Here is some nice Info of special units for nations:

Human Nation Units
Special Agent: Assassin
Assault: Swordsman
Sniper: Archer
Support: Conjuror
Medic: Healer Mage
Engineer: Trapper
Anti-Tank: Wizard

Human Transportation:
Jet Fighter: Drake
Jet Bomber: Dragon
Tank: Catapult
Jeep/Buggy: Horse
APC: Horse Caravan/Supplier
Boats: Frigates, Sloops

Human Nation Support:
Artillary: Trebuchet
UAV: Hawk

Orc Nation Units:
Assault: Berserker
Special Agent: Spy
Support: Shaman
Medic: Goblin Witch Doctor
Sniper:Crossbow Man
Engineer: Peon
Anti-Tank: Troll

Orc Nation Transportation:

Jeep/Buggy: Worgs
Tank: Orcish Catapult
Jet Fighter: Bat Rider
Jet Bomber: Wyrm
APC: Worg Caravan/Supplier
Boats: Orcish Battleship, Fighter Raft

Orc Nation Support:
Artillary: Troll Stone Thrower
UAV: Bats

there will be more nation and other things as well, but i need some ideas first of what the undead use for transportation. I wish someone will make this exellent mod as it will be great that most people will play this and make a lot of clans for this mod.

Last edited by darkedone02; May 26th, 2006 at 01:04 PM.
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Old May 26th, 2006   #2
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Default Re: Ages of Battle, new mod idea!

well that dosent sounds hard to do...
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Old May 26th, 2006   #3
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Default Re: Ages of Battle, new mod idea!

I know but it's be cool if someone will made a fantasy like mod that allow you to "live" in the fantasy life.
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Old May 27th, 2006   #4
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Default Re: Ages of Battle, new mod idea!

That would be a refreshing change, not to mention AWESOME

The only problems I can think of is that
A) Biological stuff can be hard to model
B) Can vehicles have idle animations? Because the living units would have to have tthem to retain the atmosphere.

Up the workers! Down McDonalds!
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Old May 27th, 2006   #5
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Default Re: Ages of Battle, new mod idea!

I know it can be possible, just add animation to it like any other object, you know that the radar in both teams goes in circle right? If we can make a living unit be a support thing, then we can do the rest.
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Old June 7th, 2006   #6
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Default Re: Ages of Battle, new mod idea!

nice idea, in fact , i also thought about that, but u'll have to watch out with kits involving ranged weapons, everyone would want them...
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Old June 12th, 2006   #7
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Default Re: Ages of Battle, new mod idea!

not if u make them a little inaccurate and u put long reloading times in there, plus units with ranged weapons move slower than melee units.

i mentioned something like that in the lotr mod thread.

although, my idea is like this:

first of, this would be a warcraft-ish mod so if u ever played it, u'll get the picture. i dont like elves and undead and crap like that, i prefer The Horde vs Alliance. so here it is:
THE HORDE

UNITS
Troll Headhunter (spears) - good Spear thrower, bad melee unit, on
melee can only stab. spears dont fly in straight
line,they loose height after time.
medium armour

Orc Grunt (Axe) - his axe does a one-hit kill on unarmoured part of
body, and 25% damage on armoured part. heavy armour.

Peon (axe&hammer for building) - can repair mechanical units and
build/repair barricades, an important part of army. low armour.

Troll Witch Doctor (magic stick) - healing unit, can spawn a healing ward that heals team units that are in it's area. can revive fallen teammates by using the stick. the only weapon is an energy ball that is shot from the stick, but it takes alot of energy so this is mostly a self-defence weapon, although it's a one-hit kill weapon. low armour.

Warg Rider (long sword) - it's the most suitable unit for wargs (rideable demonic wolves). using his long sword while riding a warg he's one of the most deadly units on the battlefield. bad for foot combat, becouse of the long sword swing time, that is caused by weight and lenght of the sword.


KITS:

Grunts can switch axe for hammer or a two handed sword/one handed with shield. in this case, hammer is the deadliest one.

Troll Headhunters can switch spears for throwing axes or bows.

Peons can switch their tools for a battle axe.

There are also two hero kits, farseer and tauren chieftain.

farseer can use energy balls, like witch doctors' ones, but more powerful, has more mana. can spawn a hawk that helps him to spy around the map and spot artillery targets. has a battle hammer

tauren chieftain can use the shockwave, an energy wave that takes 75% of energy to everything in it's way. needs 30 seconds to recharge. can also heal himself. he's also armed with an axe.


VEHICLES

Warg - a demonic wolf, accompanied by a warg rider. different wargs can do different things, ones can go really fast and are good for running over long distances (ctf gamemode), others are better for combat and have more hp but are slower.

Kodo beast - well i dont really have a task for this one yet, but in w3 the kodo beast rider hits the drums on its back, this way he gives additional strength to teammates surrounding it.

Wywen - primary air unit. the wywen rider can shoot venomed spears. in bf2 it would act like a helicopter. to use any weapons u first have to pick a wywen kit that is usually located nearby.

Catapult - i guess i dont have to explain what does this do. it can be filled with differnent types of ammunition (explosives, spyked balls, stones etc... use ur imagination).

ALLIANCE

UNITS

Footman (two handed sword/shield+sword) - by default they're armed with a two handed sword but can pick a sword+shield kit. damaging is same as with orcish grunts. heavy armour.

Archer (bow/crossbow) - by default armed with bow, can pick crossbow. can also stab enemy with an arrow. low armour.

Peon - same as with orcs

Priest - same as with orcs' witch doctor.

Knight - primary horse rider, also uses long sword, basicly it's the same as with warg riders.

VEHICLES

Catapult - ...
Horse - same as warg

Gryphon - this is a hybrid between a giant bird and a lion. to ride it u first need to pick a gryphon kit that is located nearby. gryphon rider can throw magical hammers surrounded by an energy ball that explodes when it hits the ground (or sumthin lol). acts like a helicopter.

that's all, i'm slowly running out of ideas, i havent mentioned any human hero kits cuz i dont know them well enough, maybe i ad it later.

cu
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