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-   -   Punishing from Boundaries (http://forums.filefront.com/bf2-modding-mapping-editing/212676-punishing-boundaries.html)

JiveTurkey August 21st, 2005 02:06 PM

Punishing from Boundaries
 
I'm wondering if there is a way to take the punish off, for when you go out of bounds. Is it possible? If so, How?
I figured this would go here because it deals with maps.

unforgiven91 August 22nd, 2005 06:28 AM

Re: Punishing from Boundaries
 
first or all .. no .. second of all if you figure it out it would be ilarious if a plane crashed into one of the ffar boundries :D

JiveTurkey August 23rd, 2005 06:14 PM

Re: Punishing from Boundaries
 
Yea, but thats not the purpose of this. Its not possible to take off the boundaries, the punish lines, or just not put the in while making a map?

Dark Saint August 23rd, 2005 06:33 PM

Re: Punishing from Boundaries
 
No i don't think it is possible to take them out. I think it is based on area of map where spawn is placed. I could be wrong.

Mr_GRiM August 28th, 2005 10:40 AM

Re: Punishing from Boundaries
 
hahah what?!?!?! ive already accomplished that, and i drove out of the map for about 5 straight minutes its jsut a sea of water but then i go bored and crashed myself. ok its pretty simple, lemme jsut go start up the editor.


ok ok. open up your map.
go to leveleditor
then on the little boxes on the same line that u choose which editor ur using, choose the last one. its called cobat area.
now on your left a combat area tab should appear
open that click on gneral
then click on the tweak bar
choose tweak and then there you go you can mess around with the damage on how much damage you want down after the timer goes out for out of bounds, which you would set to 0 if you dont want damage and then the second one is time allowed outside which you can jsut set to 9999.

and there ya go. have fun


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