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BF1942 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old May 30th, 2003   #1
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Moding Tools (not asking for them)

So many people in this form have ask for the tools they need to mod, so I decide to make a list of all the tools out there (that I know of feel free to add more) and tutorial sites.

Tools

3D Studio Max, for modling ships cars tanks are other objects (no link to demo could not find it) PS this cost alot of money.

Adobe Photo Shop, Good for sking (only 30 day trial)

Editor 42, For map making

MadBull's Map Editor, good for making hight maps like the one above and for placing builds and other things

Unofficial SDK 2, good pack of utillies for doing every thing, most are plugins but other are for makeing and extracting rfa. (there are updated 3ds max scripts at his website)

Tutorilas

The only on I can think of is this one. It has tutorials on about every thing you need to know

P.S. The best tutorials are other mods and just going through all the files in a mod and finding out how things work.

Good Luck and feel free to add and tools or tutorails.

Last edited by Bio Hazord; May 30th, 2003 at 09:48 PM.
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Old May 31st, 2003   #2
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Default tutorials

http://forums.bf42.com/showthread.php?threadid=14079

this is a pretty good tutorial..helped me alot..
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Old May 31st, 2003   #3
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OK, I got Adobe Photo Shop But how do you make skins with it?
If you can tell me this it will be greatly appreciated
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Old May 31st, 2003   #4
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Does it have to be adobe or can I use Paintshop Pro?
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Old May 31st, 2003   #5
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You can use any paint program realy that is just my favorite one.

1.And to skin you need a rfa extractor which comes in the unoffical sdk and the DDS plugin for photoshop so it can read the files.

2.Now after you get all that set up you need to extract the Texture.rfa file with your rfa extractor it should be in this director (EA GAMES\Battlefield 1942\Mods\DesertCombat\Archives) it can be in any mod folder not just desert combat.

3.After extracting them to an easy acsses place you now open photoshop and open the file that you whant to edit.

4.Save the file and then pack the rfa agin wiht the same name and put it in the director that you took it out of and start the game and see what happens.
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Old May 31st, 2003   #6
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ok so once i get adobe photo shop and load the xtractor so i take something fomr battlefield than in adobe i modify it to what i want is this correct?
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Old May 31st, 2003   #7
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first you xtract the Texture.rfa to my documents or other folder. then you start adobe with the plugin in its plugin folder and tehn you go to were you save the Texture.rfa and find the skin that you want to skin and open it after you are done you save it and pack the rfa agin with the same name and put it in it's orginal place back up the old one of corces.
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