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BF1942 Modding, Mapping and Editing
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3697130
A Problem with how my mod works
kamikaze SGT Chaos
May 24th, 2007 03:47 PM
OK this is the situation im having trouble getting around, So i can release the mod, as a working version. Ive created a new mod folder, set up the init.ini, copied all the files from the bf1942 folder to my mod folder, apart from bf1942's init.ini, I extract the objects.ini to a desktop folder to edit it, and recompile it using winrfa. I can put it in my mod folder, replacing the objects.rfa, Yet it does not work, Yet if i put it in the original bf1942 archives folder, it works..

Am i missing something to get it to work in my mod folder?
3697132
Commie
May 24th, 2007 03:51 PM
Have you changed the GameID in the menu/init.con file of all the maps you want to include to your mod's name?
3698555
kamikaze SGT Chaos
May 25th, 2007 02:53 PM
gameid?

when the init.con was created (modwizard did it, its part of the Battlefield MDT)
it created this

game.CustomGameName PureChaos
game.addmodPath Mods/PureChaos/
game.addModPath Mods/Bf1942/

game.setCustomGameVersion 1
game.setCustomGameUrl "http://purechaos.darkbb.com"
game.setCustomGameInfo "Death, Destruction and Madness"

is the gameID somewhere else?
3698711
Commie
May 25th, 2007 04:19 PM
Yes, open a map with winRFA and look for (example):

Bf1942/Levels/Berlin/Menu/init.con


There should be a line of code somewhere saying:

game.setMapId Bf1942

Extract that particular file, change 'game.setMapId Bf1942' to 'game.setMapId PureChaos', pack that file from the map (no other files needed from the map, just that one) into your mod and Berlin should now work with the mod.
3702037
kamikaze SGT Chaos
May 27th, 2007 03:43 PM
ok ill try that...
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