To move a vehicle from one mod to another, you'll need to take the respective files from your Objects.rfa (coding), StandardMesh.rfa (3D models), Texture.rfa (skins), and Menu.rfa (vehicle icons). Then pack them into the correct .rfas for the mod you're moving it into.
Props to Jetfreak for the sig.
"americans think they can avoid bullets by standing in an open field and ducking a few inches" ~Von Mudra
You'll need to open the map .rfa file that you're adding the vehicle into. I'll use Midway as an example. Find the Conquest/ObjectSpawnTemplates.con (or Singleplayer/yadayada or TDM/yadayada, you get the idea) and have a look at that. If you've got the .rfa file extracted, you can open the .con files with a simple program like Notepad or Wordpad.
Now where it says 'ObjectTemplate.setObjectTemplate 1 ....' change the '...' bit (whatever vehicle it may be) to the name of the new vehicle. 'ObjectTemplate 1' is what will spawn for Team 1, 'ObjectTemplate 2' is what will spawn for Team 2.
Props to Jetfreak for the sig.
"americans think they can avoid bullets by standing in an open field and ducking a few inches" ~Von Mudra
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