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-   -   Changing vehicles in mods... (http://forums.filefront.com/bf1942-modding-mapping-editing/285250-changing-vehicles-mods.html)

Palm October 30th, 2006 08:37 PM

Changing vehicles in mods...
 
Hello, I have recently started playing BattleField 1942, and modding, and I want to do something:

There is a vehicle I want to extract from (MOD A) and put it into (MOD B), how would I go about doing this?

apocalypse_kid October 30th, 2006 11:05 PM

Re: Changing vehicles in mods...
 
1) Ask the modmakers permission

2) come back and ask again if they say yes.

AK

:smokin:

Palm October 31st, 2006 02:37 PM

Re: Changing vehicles in mods...
 
Oh ya, I forgot to mention that. I DO have permission from both modmakers.

(BTW: It is only a private mod anyways.)

Palm November 1st, 2006 11:05 AM

Re: Changing vehicles in mods...
 
Can no one give me help?

Palm November 3rd, 2006 08:57 PM

Re: Changing vehicles in mods...
 
I guess not...

Palm November 13th, 2006 06:32 AM

Re: Changing vehicles in mods...
 
for what?

Commie November 16th, 2006 12:00 AM

Re: Changing vehicles in mods...
 
Bah, don't worry about that, just spam.

To move a vehicle from one mod to another, you'll need to take the respective files from your Objects.rfa (coding), StandardMesh.rfa (3D models), Texture.rfa (skins), and Menu.rfa (vehicle icons). Then pack them into the correct .rfas for the mod you're moving it into.

Palm November 16th, 2006 06:03 AM

Re: Changing vehicles in mods...
 
Ok, well thanks for the response, but after doing that, how do you add the vehicle into a map?

Commie November 16th, 2006 10:30 PM

Re: Changing vehicles in mods...
 
You'll need to open the map .rfa file that you're adding the vehicle into. I'll use Midway as an example. Find the Conquest/ObjectSpawnTemplates.con (or Singleplayer/yadayada or TDM/yadayada, you get the idea) and have a look at that. If you've got the .rfa file extracted, you can open the .con files with a simple program like Notepad or Wordpad.

http://i95.photobucket.com/albums/l1...omrade/sp1.jpg

Now where it says 'ObjectTemplate.setObjectTemplate 1 ....' change the '...' bit (whatever vehicle it may be) to the name of the new vehicle. 'ObjectTemplate 1' is what will spawn for Team 1, 'ObjectTemplate 2' is what will spawn for Team 2.

Palm November 18th, 2006 09:00 AM

Re: Changing vehicles in mods...
 
I shall try that today, I will post again with the results.

Palm November 22nd, 2006 10:47 AM

Re: Changing vehicles in mods...
 
Sorry it took soo long to respond, but I was busy.

Anyways, I tried doing what you said, and the game just crashed as I tried to load the level (Midway, actually). I later tracked down the problem and am attempting to fix it. I'll post again with the results

Thanks so far at least.

pwn3r1001 December 15th, 2006 07:38 PM

Re: Changing vehicles in mods...
 
Man I tell everybody this...Try compressing it with PackRFA then pack your level. Also you need to set MapID "Mod B" for example. Then test it


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