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Changing vehicles in mods... Hello, I have recently started playing BattleField 1942, and modding, and I want to do something: There is a vehicle I want to extract from (MOD A) and put it into (MOD B), how would I go about doing this? |
Re: Changing vehicles in mods... 1) Ask the modmakers permission 2) come back and ask again if they say yes. AK :smokin: |
Re: Changing vehicles in mods... Oh ya, I forgot to mention that. I DO have permission from both modmakers. (BTW: It is only a private mod anyways.) |
Re: Changing vehicles in mods... Can no one give me help? |
Re: Changing vehicles in mods... I guess not... |
Re: Changing vehicles in mods... for what? |
Re: Changing vehicles in mods... Bah, don't worry about that, just spam. To move a vehicle from one mod to another, you'll need to take the respective files from your Objects.rfa (coding), StandardMesh.rfa (3D models), Texture.rfa (skins), and Menu.rfa (vehicle icons). Then pack them into the correct .rfas for the mod you're moving it into. |
Re: Changing vehicles in mods... Ok, well thanks for the response, but after doing that, how do you add the vehicle into a map? |
Re: Changing vehicles in mods... You'll need to open the map .rfa file that you're adding the vehicle into. I'll use Midway as an example. Find the Conquest/ObjectSpawnTemplates.con (or Singleplayer/yadayada or TDM/yadayada, you get the idea) and have a look at that. If you've got the .rfa file extracted, you can open the .con files with a simple program like Notepad or Wordpad. http://i95.photobucket.com/albums/l1...omrade/sp1.jpg Now where it says 'ObjectTemplate.setObjectTemplate 1 ....' change the '...' bit (whatever vehicle it may be) to the name of the new vehicle. 'ObjectTemplate 1' is what will spawn for Team 1, 'ObjectTemplate 2' is what will spawn for Team 2. |
Re: Changing vehicles in mods... I shall try that today, I will post again with the results. |
Re: Changing vehicles in mods... Sorry it took soo long to respond, but I was busy. Anyways, I tried doing what you said, and the game just crashed as I tried to load the level (Midway, actually). I later tracked down the problem and am attempting to fix it. I'll post again with the results Thanks so far at least. |
Re: Changing vehicles in mods... Man I tell everybody this...Try compressing it with PackRFA then pack your level. Also you need to set MapID "Mod B" for example. Then test it |
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