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BF1942 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old December 8th, 2002   #1
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Default Which program for moddeling

Which programs are all the skinners out there using
And which program is the best
please tell me because i wanna make a skin maybe too
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Old December 8th, 2002   #2
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Default and for mapping and skinning

which program are you out there using
for mapping skinning and moddeling
and tell me where to download

thanks
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Old December 10th, 2002   #3
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For skinning, most people are using Photoshop with a special .dds plugin. I think you can get the .dds plugin on the site. You'll also need RFAExtractor to place your texture in the right area. As for mapping, I think most people use either 3D Studio Max or Photoshop with a special plugin that Rex developed although I'm not too sure. For modelling you could use Milkshape or 3D Studio Max. If you have Milkshape and you don't like the modelling tools compared to another program then make sure that your other modelling program can export to a format Milkshape can recognize ie. OBJ, LWO, 3DS.

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Old December 16th, 2002   #4
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Where is the plugin that Rex developed for photoshop/studio max?
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Old December 16th, 2002   #5
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Where is the plugin that Rex developed for photoshop/studio max?
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Old December 17th, 2002   #6
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so they use 3d studio max? ill have do get it. is there anyhting else like to place items or vehicles... or.... oh yeah is there a site i could download pre made buildings and stuff?
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Old December 18th, 2002   #7
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I think I found that plugin at http://rex3d.com/bf/downloads.htm but I dont know what to do next cuz i think the readme only has instructions for Studiomax and I have photoshop?

Fortuna favet fortibus
=DrewiD=

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Old January 5th, 2003   #8
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I believe you will find it here:

http://www.rex3d.com/bf/
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Old January 24th, 2003   #9
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I need help imported .sm files in any of these programs. I have tried Milkshape, Gmax, and 3d studio max, none of em work.
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